The first will introduce you to a modeling technique that should dramatically speed up the creation of detailed models that can then be used to generate normal maps for their in-game assets
The second focuses on the use of sophisticated in-game shaders to dramatically increase the visual quality and variety of the game world
* Authored by Alex Amancio, Art Director at Ubisoft
System Requirements
* Autodesk 3ds Max 8 or later
* Monitor resolution 1024 x 768 or higher
* Microsoft® Internet Explorer 6 or later
* Apple® QuickTime® Player 7 or later
* 3ds Max System Requirements
Learning Objectives
* Speeding Up High Detail Modeling
* Using High Definition Matter Shaders
* Using Next-Gen Character Shaders
* Using Custom Shaders
Product Details
Skill Level: Intermediate
Format: e-DVD [approx. 50 minutes]
Date Published: February 2007
Includes
* Instructor notes and Support files
* Sample Movie
http://downloads.alias.com/gcs/edu-P...mes_sample.mov
Download from RapidShare
http://rapidshare.com/files/11816330...mes.part01.rar
http://rapidshare.com/files/12574964...mes.part02.rar
http://rapidshare.com/files/12576758...mes.part03.rar
http://rapidshare.com/files/12577434...mes.part04.rar
http://rapidshare.com/files/12578098...mes.part05.rar
http://rapidshare.com/files/12578841...mes.part06.rar
http://rapidshare.com/files/12574208...mes.part07.rar
http://rapidshare.com/files/11815187...mes.part08.rar
Download from FileFactory
Rethinking_the_Visual_Pipeline_for_Next-Gen_Games.part01.rar
Rethinking_the_Visual_Pipeline_for_Next-Gen_Games.part02.rar
Rethinking_the_Visual_Pipeline_for_Next-Gen_Games.part03.rar
Rethinking_the_Visual_Pipeline_for_Next-Gen_Games.part04.rar
Rethinking_the_Visual_Pipeline_for_Next-Gen_Games.part05.rar
Rethinking_the_Visual_Pipeline_for_Next-Gen_Games.part06.rar
Rethinking_the_Visual_Pipeline_for_Next-Gen_Games.part07.rar
Rethinking_the_Visual_Pipeline_for_Next-Gen_Games.part08.rar
Size: 753MB
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