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نمایش نتایج: از شماره 1 تا 9 از مجموع 9

موضوع: مجمو عه سورس هاي qbasic

  1. #1
    TAHA آواتار ها
    • 9,180
    مدير بازنشسته

    عنوان کاربری
    مدير بازنشسته
    تاریخ عضویت
    Mar 2009
    محل تحصیل
    PNU-CLUB
    شغل , تخصص
    PNU-CLUB
    رشته تحصیلی
    PNU-CLUB
    راه های ارتباطی
    پست های وبلاگ
    1

    Icon300 مجمو عه سورس هاي qbasic

    منبع:
    http://feroozyan.blogfa.com/post-3.aspx

    بازی فکر بکر:
    کد:
    کد:
    CLS
    SCREEN 12
    RANDOMIZE TIMER
    LINE (0, 0)-(900, 900), 12, BF
    COLOR 10
    LOCATE 1, 63
    PRINT "No. 1 Blue"
    LOCATE 2, 63
    PRINT "No. 2 Green"
    LOCATE 3, 63
    PRINT "No. 3 sky blue"
    LOCATE 4, 63
    PRINT "No. 4 red"
    a% = RND * 3 + 1
    b% = RND * 3 + 1
    c% = RND * 3 + 1
    d% = RND * 3 + 1
    CIRCLE (30, 30), 20, a%
    CIRCLE (80, 30), 20, b%
    CIRCLE (130, 30), 20, c%
    CIRCLE (180, 30), 20, d%
    PAINT (30, 30), a%
    PAINT (80, 30), b%
    PAINT (130, 30), c%
    PAINT (180, 30), d%
    LINE (0, 0)-(200, 50), 9, BF
    LOCATE 25, 42
    INPUT "Please enter your number of color?", e%
    LOCATE 26, 42
    INPUT "Please enter your number of color?", f%
    LOCATE 27, 42
    INPUT "Please enter your number of color?", g%
    LOCATE 28, 42
    INPUT "Please enter your number of color?", h%
    LINE (290, 290)-(650, 650), 12, BF
    CIRCLE (40, 420), 18, e%
    CIRCLE (90, 420), 18, f%
    CIRCLE (140, 420), 18, g%
    CIRCLE (190, 420), 18, h%
    PAINT (30, 420), e%
    PAINT (90, 420), f%
    PAINT (140, 420), g%
    PAINT (190, 420), h%
    LOCATE 27, 29
    za% = 0
    zb% = 0
    zc% = 0
    zd% = 0
    IF a% = e% THEN
     za% = 1
    END IF
    IF b% = f% THEN
     zb% = 1
    END IF
    IF c% = g% THEN
     zc% = 1
    END IF
    IF d% = h% THEN
     zd% = 1
    END IF
    x% = za% + zb% + zc% + zd%
      PRINT x%; "right"
    IF x% = 4 THEN
    CLS
    LOCATE 17, 33
    PRINT "YOU WIN"
    CIRCLE (30, 30), 20, a%
    CIRCLE (80, 30), 20, b%
    CIRCLE (130, 30), 20, c%
    CIRCLE (180, 30), 20, d%
    PAINT (30, 30), a%
    PAINT (80, 30), b%
    PAINT (130, 30), c%
    PAINT (180, 30), d%
    END
    END IF
    x% = 0
    LOCATE 25, 42
    INPUT "Please enter your number of color?", e%
    LOCATE 26, 42
    INPUT "Please enter your number of color?", f%
    LOCATE 27, 42
    INPUT "Please enter your number of color?", g%
    LOCATE 28, 42
    INPUT "Please enter your number of color?", h%
    CIRCLE (40, 380), 18, e%
    CIRCLE (90, 380), 18, f%
    CIRCLE (140, 380), 18, g%
    CIRCLE (190, 380), 18, h%
    PAINT (40, 380), e%
    PAINT (90, 390), f%
    PAINT (140, 390), g%
    PAINT (190, 390), h%
    LINE (290, 290)-(650, 650), 12, BF
    COLOR 10
    LOCATE 24, 29
    za% = 0
    zb% = 0
    zc% = 0
    zd% = 0
    IF a% = e% THEN
     za% = 1
    END IF
    IF b% = f% THEN
     zb% = 1
    END IF
    IF c% = g% THEN
     zc% = 1
    END IF
    IF d% = h% THEN
     zd% = 1
    END IF
    x% = za% + zb% + zc% + zd%
    PRINT x%; "right"
    IF x% = 4 THEN
     CLS
     LOCATE 17, 33
     PRINT "YOU WIN"
     CIRCLE (30, 30), 20, a%
     CIRCLE (80, 30), 20, b%
     CIRCLE (130, 30), 20, c%
     CIRCLE (180, 30), 20, d%
     PAINT (30, 30), a%
     PAINT (80, 30), b%
     PAINT (130, 30), c%
     PAINT (180, 30), d%
     END
    END IF
    x% = 0
    LOCATE 25, 42
    INPUT "Please enter your number of color?", e%
    LOCATE 26, 42
    INPUT "Please enter your number of color?", f%
    LOCATE 27, 42
    INPUT "Please enter your number of color?", g%
    LOCATE 28, 42
    INPUT "Please enter your number of color?", h%
    CIRCLE (40, 340), 18, e%
    CIRCLE (90, 340), 18, f%
    CIRCLE (140, 340), 18, g%
    CIRCLE (190, 340), 18, h%
    PAINT (40, 340), e%
    PAINT (90, 340), f%
    PAINT (140, 340), g%
    PAINT (190, 340), h%
    LINE (290, 290)-(650, 650), 12, BF
    LOCATE 22, 29
    za% = 0
    zb% = 0
    zc% = 0
    zd% = 0
    IF a% = e% THEN
     za% = 1
    END IF
    IF b% = f% THEN
     zb% = 1
    END IF
    IF c% = g% THEN
     zc% = 1
    END IF
    IF d% = h% THEN
     zd% = 1
    END IF
    x% = za% + zb% + zc% + zd%
    PRINT x%; "right"
    IF x% = 4 THEN
     CLS
     LOCATE 17, 33
     PRINT "YOU WIN"
     CIRCLE (30, 30), 20, a%
     CIRCLE (80, 30), 20, b%
     CIRCLE (130, 30), 20, c%
     CIRCLE (180, 30), 20, d%
     PAINT (30, 30), a%
     PAINT (80, 30), b%
     PAINT (130, 30), c%
     PAINT (180, 30), d%
     END
    END IF
    x% = 0
    
    
    LOCATE 25, 42
    INPUT "Please enter your number of color?", e%
    LOCATE 26, 42
    INPUT "Please enter your number of color?", f%
    LOCATE 27, 42
    INPUT "Please enter your number of color?", g%
    LOCATE 28, 42
    INPUT "Please enter your number of color?", h%
    CIRCLE (40, 300), 18, e%
    CIRCLE (90, 300), 18, f%
    CIRCLE (140, 300), 18, g%
    CIRCLE (190, 300), 18, h%
    PAINT (40, 300), e%
    PAINT (90, 300), f%
    PAINT (140, 300), g%
    PAINT (190, 300), h%
    LINE (290, 290)-(650, 650), 12, BF
    LOCATE 19, 29
    za% = 0
    zb% = 0
    zc% = 0
    zd% = 0
    IF a% = e% THEN
     za% = 1
    END IF
    IF b% = f% THEN
     zb% = 1
    END IF
    IF c% = g% THEN
     zc% = 1
    END IF
    IF d% = h% THEN
     zd% = 1
    END IF
    x% = za% + zb% + zc% + zd%
    PRINT x%; "right"
    IF x% = 4 THEN
     CLS
     LOCATE 17, 33
     PRINT "YOU WIN"
     CIRCLE (30, 30), 20, a%
     CIRCLE (80, 30), 20, b%
     CIRCLE (130, 30), 20, c%
     CIRCLE (180, 30), 20, d%
     PAINT (30, 30), a%
     PAINT (80, 30), b%
     PAINT (130, 30), c%
     PAINT (180, 30), d%
     END
    END IF
    x% = 0
    LOCATE 25, 42
    INPUT "Please enter your number of color?", e%
    LOCATE 26, 42
    INPUT "Please enter your number of color?", f%
    LOCATE 27, 42
    INPUT "Please enter your number of color?", g%
    LOCATE 28, 42
    INPUT "Please enter your number of color?", h%
    CIRCLE (40, 260), 18, e%
    CIRCLE (90, 260), 18, f%
    CIRCLE (140, 260), 18, g%
    CIRCLE (190, 260), 18, h%
    PAINT (40, 260), e%
    PAINT (90, 260), f%
    PAINT (140, 260), g%
    PAINT (190, 260), h%
    LINE (290, 290)-(650, 650), 12, BF
    LOCATE 17, 29
    za% = 0
    zb% = 0
    zc% = 0
    zd% = 0
    IF a% = e% THEN
     za% = 1
    END IF
    IF b% = f% THEN
     zb% = 1
    END IF
    IF c% = g% THEN
     zc% = 1
    END IF
    IF d% = h% THEN
     zd% = 1
    END IF
    x% = za% + zb% + zc% + zd%
    PRINT x%; "right"
    IF x% = 4 THEN
     CLS
     LOCATE 17, 33
     PRINT "YOU WIN"
     CIRCLE (30, 30), 20, a%
     CIRCLE (80, 30), 20, b%
     CIRCLE (130, 30), 20, c%
     CIRCLE (180, 30), 20, d%
     PAINT (30, 30), a%
     PAINT (80, 30), b%
     PAINT (130, 30), c%
     PAINT (180, 30), d%
     END
    END IF
    x% = 0
    LOCATE 25, 42
    INPUT "Please enter your number of color?", e%
    LOCATE 26, 42
    INPUT "Please enter your number of color?", f%
    LOCATE 27, 42
    INPUT "Please enter your number of color?", g%
    LOCATE 28, 42
    INPUT "adade range khod ra entehkab namaid?", h%
    CIRCLE (40, 220), 18, e%
    CIRCLE (90, 220), 18, f%
    CIRCLE (140, 220), 18, g%
    CIRCLE (190, 220), 18, h%
    PAINT (40, 220), e%
    PAINT (90, 220), f%
    PAINT (140, 220), g%
    PAINT (190, 220), h%
    LINE (290, 290)-(650, 650), 12, BF
    LOCATE 14, 29
    za% = 0
    zb% = 0
    zc% = 0
    zd% = 0
    IF a% = e% THEN
     za% = 1
    END IF
    IF b% = f% THEN
     zb% = 1
    END IF
    IF c% = g% THEN
     zc% = 1
    END IF
    IF d% = h% THEN
     zd% = 1
    END IF
    x% = za% + zb% + zc% + zd%
    PRINT x%; "right"
    IF x% = 4 THEN
     CLS
     LOCATE 17, 33
     PRINT "YOU WIN"
     CIRCLE (30, 30), 20, a%
     CIRCLE (80, 30), 20, b%
     CIRCLE (130, 30), 20, c%
     CIRCLE (180, 30), 20, d%
     PAINT (30, 30), a%
     PAINT (80, 30), b%
     PAINT (130, 30), c%
     PAINT (180, 30), d%
     END
    END IF
    x% = 0
    LOCATE 25, 42
    INPUT "Please enter your number of color?", e%
    LOCATE 26, 42
    INPUT "Please enter your number of color?", f%
    LOCATE 27, 42
    INPUT "Please enter your number of color?", g%
    LOCATE 28, 42
    INPUT "Please enter your number of color?", h%
    CIRCLE (40, 180), 18, e%
    CIRCLE (90, 180), 18, f%
    CIRCLE (140, 180), 18, g%
    CIRCLE (190, 180), 18, h%
    PAINT (40, 180), e%
    PAINT (90, 180), f%
    PAINT (140, 180), g%
    PAINT (190, 180), h%
    LINE (290, 290)-(650, 650), 12, BF
    LOCATE 12, 29
    za% = 0
    zb% = 0
    zc% = 0
    zd% = 0
    IF a% = e% THEN
     za% = 1
    END IF
    IF b% = f% THEN
     zb% = 1
    END IF
    IF c% = g% THEN
     zc% = 1
    END IF
    IF d% = h% THEN
     zd% = 1
    END IF
    x% = za% + zb% + zc% + zd%
    PRINT x%; "right"
    IF x% = 4 THEN
     CLS
     LOCATE 17, 33
     PRINT "YOU WIN"
     CIRCLE (30, 30), 20, a%
     CIRCLE (80, 30), 20, b%
     CIRCLE (130, 30), 20, c%
     CIRCLE (180, 30), 20, d%
     PAINT (30, 30), a%
     PAINT (80, 30), b%
     PAINT (130, 30), c%
     PAINT (180, 30), d%
     END
    END IF
    x% = 0
    LOCATE 25, 42
    INPUT "Please enter your number of color?", e%
    LOCATE 26, 42
    INPUT "Please enter your number of color?", f%
    LOCATE 27, 42
    INPUT "Please enter your number of color?", g%
    LOCATE 28, 42
    INPUT "Please enter your number of color?", h%
    CIRCLE (40, 140), 18, e%
    CIRCLE (90, 140), 18, f%
    CIRCLE (140, 140), 18, g%
    CIRCLE (190, 140), 18, h%
    PAINT (40, 140), e%
    PAINT (90, 140), f%
    PAINT (140, 140), g%
    PAINT (190, 140), h%
    LINE (290, 290)-(650, 650), 12, BF
    LOCATE 9, 29
    za% = 0
    zb% = 0
    zc% = 0
    zd% = 0
    IF a% = e% THEN
     za% = 1
    END IF
    IF b% = f% THEN
     zb% = 1
    END IF
    IF c% = g% THEN
     zc% = 1
    END IF
    IF d% = h% THEN
     zd% = 1
    END IF
    x% = za% + zb% + zc% + zd%
    PRINT x%; "right"
    IF x% = 4 THEN
     CLS
     LOCATE 17, 33
     PRINT "YOU WIN"
     CIRCLE (30, 30), 20, a%
     CIRCLE (80, 30), 20, b%
     CIRCLE (130, 30), 20, c%
     CIRCLE (180, 30), 20, d%
     PAINT (30, 30), a%
     PAINT (80, 30), b%
     PAINT (130, 30), c%
     PAINT (180, 30), d%
     END
    END IF
    x% = 0
    LOCATE 25, 42
    INPUT "Please enter your number of color?", e%
    LOCATE 26, 42
    INPUT "Please enter your number of color?", f%
    LOCATE 27, 42
    INPUT "Please enter your number of color?", g%
    LOCATE 28, 42
    INPUT "Please enter your number of color?", h%
    CIRCLE (40, 100), 18, e%
    CIRCLE (90, 100), 18, f%
    CIRCLE (140, 100), 18, g%
    CIRCLE (190, 100), 18, h%
    PAINT (40, 100), e%
    PAINT (90, 100), f%
    PAINT (140, 100), g%
    PAINT (190, 100), h%
    LOCATE 7, 29
    za% = 0
    zb% = 0
    zc% = 0
    zd% = 0
    IF a% = e% THEN
     za% = 1
    END IF
    IF b% = f% THEN
     zb% = 1
    END IF
    IF c% = g% THEN
     zc% = 1
    END IF
    IF d% = h% THEN
     zd% = 1
    END IF
    x% = za% + zb% + zc% + zd%
    PRINT x%; "right"
    IF x% = 4 THEN
     CLS
     LOCATE 17, 33
     PRINT "YOU WIN"
     CIRCLE (30, 30), 20, a%
     CIRCLE (80, 30), 20, b%
     CIRCLE (130, 30), 20, c%
     CIRCLE (180, 30), 20, d%
     PAINT (30, 30), a%
     PAINT (80, 30), b%
     PAINT (130, 30), c%
     PAINT (180, 30), d%
     END
    END IF
    x% = 0
    CLS
    CIRCLE (30, 30), 20, a%
    CIRCLE (80, 30), 20, b%
    CIRCLE (130, 30), 20, c%
    CIRCLE (180, 30), 20, d%
    PAINT (30, 30), a%
    PAINT (80, 30), b%
    PAINT (130, 30), c%
    PAINT (180, 30), d%
    COLOR 4
    LOCATE 17, 33
    PRINT "YOU LOSE"
    END

  2. #2
    TAHA آواتار ها
    • 9,180
    مدير بازنشسته

    عنوان کاربری
    مدير بازنشسته
    تاریخ عضویت
    Mar 2009
    محل تحصیل
    PNU-CLUB
    شغل , تخصص
    PNU-CLUB
    رشته تحصیلی
    PNU-CLUB
    راه های ارتباطی
    پست های وبلاگ
    1

    Icon30

    مسئله پيدا كردن ريشه هاي معادله درجه دوم

    کد:
    کد:
    input a,b,c
    let delta=(b*b)-(4*a*c)
    if delta<0 then
    print "there is no root"
    else if delta=0 then
    r1= -b/(2*a)
    print "the root is",r1
    else if delta>0 then
    r1=(-b+sqr(delta))/(2*a)
    r2=(-b-sqr(delta))/(2*a)
    print "the roots are",r1,r2
    end if

  3. #3
    TAHA آواتار ها
    • 9,180
    مدير بازنشسته

    عنوان کاربری
    مدير بازنشسته
    تاریخ عضویت
    Mar 2009
    محل تحصیل
    PNU-CLUB
    شغل , تخصص
    PNU-CLUB
    رشته تحصیلی
    PNU-CLUB
    راه های ارتباطی
    پست های وبلاگ
    1

    Icon19

    الگوریتم جدول ضرب
    کد:
    کد:
    cls
    i=1 :j=1
    do while i<=10
        do while j<=10
           print i*j;
           i=i+1
           j=j+1
        loop
        print
    loop

  4. #4
    TAHA آواتار ها
    • 9,180
    مدير بازنشسته

    عنوان کاربری
    مدير بازنشسته
    تاریخ عضویت
    Mar 2009
    محل تحصیل
    PNU-CLUB
    شغل , تخصص
    PNU-CLUB
    رشته تحصیلی
    PNU-CLUB
    راه های ارتباطی
    پست های وبلاگ
    1

    New6

    هشت وزیر:
    http://www.xs4all.nl/~hwiegman/other/8queens.zip

    بقیه سورسها اینجا:
    http://www.xs4all.nl/~hwiegman/qbasic.html

    کد:
    کد:
    CHESS
         8QUEENS.ZIP (18 Kb) - 8 Queens Problem Solver
         CHESS1.ZIP (13 Kb) - Chess by Joshua Dickerson
         CHESS2.ZIP (3 Kb) - Another Chess program
         CHESS3.ZIP (13 Kb) - The WarLord, a one ply chess program
         KNIGHT.ZIP (2 Kb) - Solves the Knight problem
         MINIMAX.ZIP (23 Kb) - A Didactics Chess Program
         MINIMAX-GERMAN.ZIP (22 Kb) - above in German
         NPC201EN.ZIP (10 Kb) - New Proto Chess System
         QUEENS.ZIP (3 Kb) - Finds all solutions to the N queens problem by G.H. George
    
    
    CHECKERS
         CHECKERS.ZIP (55 Kb) - A Checkers Game That Learns From Its Mistakes
         CHECKERS2.ZIP (3 Kb) - Another Checkers program
         CHECKERS3.ZIP (2 Kb) - Checkers program by James Prevatt
         CHECKERS5.ZIP (5 Kb) - Checkers program
         TFCHECKERS.ZIP (160 Kb) - TF Checkers
    
         PC Solutions - Checker Kit, a very simple demonstration checkers program
         Grant Castillou - Checkers program
    
    
    LOTTERY
         11-1-4.ZIP (1 Kb) - Display a lottery number
         LOTTO.ZIP (1 Kb) - 6 of 49
         LOTTERY.ZIP (2 Kb) - Lottery Simulation Program - By Damian McLean
         LOTTO1.ZIP (1 Kb) - Another Lotto program
         LOTTO-01.ZIP (1 Kb) - 6 of 45
    
    
    TOWERS OF HANOI
         HANOI.ZIP (30 Kb) - Towers of Hanoi
         HANOI2.ZIP (2 Kb) - another Towers of Hanoi
         HANOI3.ZIP (2 Kb) - Towers of Hanoi by Tomohiko Sato
         HANOI_NR.ZIP (3 Kb) - Timothy Rolfe's Implementation
    
         Hanoimania! - Over a hundred implementations of the Towers of Hanoi problem

  5. #5
    TAHA آواتار ها
    • 9,180
    مدير بازنشسته

    عنوان کاربری
    مدير بازنشسته
    تاریخ عضویت
    Mar 2009
    محل تحصیل
    PNU-CLUB
    شغل , تخصص
    PNU-CLUB
    رشته تحصیلی
    PNU-CLUB
    راه های ارتباطی
    پست های وبلاگ
    1

    Icon300

    اصول رمز نگاری
    کد:
    CLS DIM m(10000) AS STRING DO m(n&) = INKEY$ IF m(n&) = CHR$(13) THEN EXIT DO ELSEIF m(n&) = CHR$(27) THEN END ELSEIF m(n&) = CHR$(8) THEN n& = n& - 1 ELSEIF m(n&) <> "" THEN PRINT m(n&); n& = n& + 1 x& = n& END IF LOOP n& = 1 DO IF m(n&) = " " THEN n& = n& + 1 ELSEIF m(n&) = "A" OR m(n&) = "a" THEN m(n&) = "z" n& = n& + 1 ELSEIF m(n&) = "B" OR m(n&) = "b" THEN m(n&) = "y" n& = n& + 1 ELSEIF m(n&) = "C" OR m(n&) = "c" THEN m(n&) = "x" n& = n& + 1 ELSEIF m(n&) = "D" OR m(n&) = "d" THEN m(n&) = "w" n& = n& + 1 ELSEIF m(n&) = "E" OR m(n&) = "e" THEN m(n&) = "v" n& = n& + 1 ELSEIF m(n&) = "F" OR m(n&) = "f" THEN m(n&) = "u" n& = n& + 1 ELSEIF m(n&) = "G" OR m(n&) = "g" THEN m(n&) = "t" n& = n& + 1 ELSEIF m(n&) = "H" OR m(n&) = "h" THEN m(n&) = "s" n& = n& + 1 ELSEIF m(n&) = "I" OR m(n&) = "i" THEN m(n&) = "r" n& = n& + 1 ELSEIF m(n&) = "J" OR m(n&) = "j" THEN m(n&) = "q" n& = n& + 1 ELSEIF m(n&) = "K" OR m(n&) = "k" THEN m(n&) = "p" n& = n& + 1 ELSEIF m(n&) = "L" OR m(n&) = "l" THEN m(n&) = "o" n& = n& + 1 ELSEIF m(n&) = "M" OR m(n&) = "m" THEN m(n&) = "n" n& = n& + 1 ELSEIF m(n&) = "N" OR m(n&) = "n" THEN m(n&) = "m" n& = n& + 1 ELSEIF m(n&) = "O" OR m(n&) = "o" THEN m(n&) = "l" n& = n& + 1 ELSEIF m(n&) = "P" OR m(n&) = "p" THEN m(n&) = "k" n& = n& + 1 ELSEIF m(n&) = "Q" OR m(n&) = "q" THEN m(n&) = "j" n& = n& + 1 ELSEIF m(n&) = "R" OR m(n&) = "r" THEN m(n&) = "i" n& = n& + 1 ELSEIF m(n&) = "S" OR m(n&) = "s" THEN m(n&) = "h" n& = n& + 1 ELSEIF m(n&) = "T" OR m(n&) = "t" THEN m(n&) = "g" n& = n& + 1 ELSEIF m(n&) = "U" OR m(n&) = "u" THEN m(n&) = "f" n& = n& + 1 ELSEIF m(n&) = "V" OR m(n&) = "v" THEN m(n&) = "e" n& = n& + 1 ELSEIF m(n&) = "W" OR m(n&) = "w" THEN m(n&) = "d" n& = n& + 1 ELSEIF m(n&) = "X" OR m(n&) = "x" THEN m(n&) = "c" n& = n& + 1 ELSEIF m(n&) = "Y" OR m(n&) = "y" THEN m(n&) = "b" n& = n& + 1 ELSEIF m(n&) = "Z" OR m(n&) = "z" THEN m(n&) = "a" n& = n& + 1 END IF IF n& = x& THEN EXIT DO LOOP n& = 0 PRINT PRINT "*"; DO n& = n& + 1 PRINT m(n&); IF n& = x& THEN EXIT DO LOOP

  6. #6
    TAHA آواتار ها
    • 9,180
    مدير بازنشسته

    عنوان کاربری
    مدير بازنشسته
    تاریخ عضویت
    Mar 2009
    محل تحصیل
    PNU-CLUB
    شغل , تخصص
    PNU-CLUB
    رشته تحصیلی
    PNU-CLUB
    راه های ارتباطی
    پست های وبلاگ
    1

    Icon10

    بازی برای محاسبات ریاضی
    کد:
    CLS
    SCREEN 12
    RANDOMIZE TIMER
    PAINT (5, 6), 6
            w% = 46
            LOCATE 15, 36
            COLOR 14
            PRINT "V a s n e"
            COLOR 15
            qw = TIMER
            DO
                    IF qw + 3 < TIMER THEN EXIT DO
            LOOP
            CLS
            PAINT (10, 80), 6
            DO
                    p% = RND * 39 + 10
                    q% = RND * 39 + 10
                    r% = RND * 39 + 10
                    s% = RND * 39 + 10
                    t% = RND * 39 + 10
                    IF p% <> q% AND p% <> r% AND p% <> s% AND p% <> t% AND q% <> r% AND q% <> s% AND q% <> t% AND r% <> s% AND r% <> t% AND s% <> t% THEN EXIT DO
            LOOP
            DO
                    v1% = RND * 4 + 1
                    v2% = RND * 4 + 1
                    v3% = RND * 4 + 1
                    IF v1% <> v2% AND v1% <> v3% AND v2% <> v3% THEN EXIT DO
            LOOP
            LOCATE 22, 16
            PRINT p%
            LOCATE 22, 28
            PRINT q%
            LOCATE 22, 39
            PRINT r%
            LOCATE 22, 51
            PRINT s%
            LOCATE 22, 62
            PRINT t%
            LINE (230, 223)-(420, 230), 7, BF
            LINE (420, 260)-(430, 190), v1%, BF
            LINE (230, 260)-(220, 190), v1%, BF
            LINE (219, 250)-(210, 200), v2%, BF
            LINE (431, 250)-(440, 200), v2%, BF
            LINE (209, 240)-(200, 210), v3%, BF
            LINE (441, 240)-(450, 210), v3%, BF
            CIRCLE (w% * 3, 410), 45, 1
            CIRCLE (w% * 5, 410), 45, 2
            CIRCLE (w% * 7, 410), 45, 3
            CIRCLE (w% * 9, 410), 45, 4
            CIRCLE (w% * 11, 410), 45, 5
            FOR f1 = 3 TO 11 STEP 2
                    x = x + 1
                    PAINT (w% * f1, 410), x
            NEXT
            DO
                    qw = TIMER
                    DO
                            IF qw + 1 < TIMER THEN EXIT DO
                    LOOP
                    u = u + 1
                    LOCATE 1, 1
                    PRINT "Timer:"; 11 - u
                    IF u = 11 THEN EXIT DO
            LOOP
            CLS
            IF v1% = 1 THEN
                    m = p%
            ELSEIF v1% = 2 THEN
                    m = q%
            ELSEIF v1% = 3 THEN
                    m = r%
            ELSEIF v1% = 4 THEN
                    m = s%
            ELSEIF v1% = 5 THEN
                    m = t%
            END IF
            IF v2% = 1 THEN
                    ac = p%
            ELSEIF v2% = 2 THEN
                    ac = q%
            ELSEIF v2% = 3 THEN
                    ac = r%
            ELSEIF v2% = 4 THEN
                    ac = s%
            ELSEIF v2% = 5 THEN
                    ac = t%
            END IF
            IF v3% = 1 THEN
                    ab = p%
            ELSEIF v3% = 2 THEN
                    ab = q%
            ELSEIF v3% = 3 THEN
                    ab = r%
            ELSEIF v3% = 4 THEN
                    ab = s%
            ELSEIF v3% = 5 THEN
                    ab = t%
            END IF
            l = 2 * (ab + ac + m)
            LOCATE 13, 37
            INPUT "Your number:"; va%
            IF va% = l THEN
            s = s + 25
            qr = 25
            ELSEIF va% = l - 1 OR va% = l + 1 THEN
            s = s + 20
            qr = 20
            ELSEIF va% = l - 2 OR va% = l + 2 THEN
            s = s + 15
            qr = 15
            ELSEIF va% = l - 3 OR va% = l + 3 THEN
            s = s + 10
            qr = 10
            ELSEIF va% = l - 4 OR va% = l + 4 THEN
                    s = s + 5
                    qr = 5
            ELSE
                    va% = 0
                    s = s + 0
                    qr = 0
            END IF
            CLS
            LOCATE 15, 36
            PRINT "your score:"; qr
            u = 0
            x = 0
            qw = TIMER
            DO
                    IF qw + 6 < TIMER THEN EXIT DO
            LOOP

  7. #7
    TAHA آواتار ها
    • 9,180
    مدير بازنشسته

    عنوان کاربری
    مدير بازنشسته
    تاریخ عضویت
    Mar 2009
    محل تحصیل
    PNU-CLUB
    شغل , تخصص
    PNU-CLUB
    رشته تحصیلی
    PNU-CLUB
    راه های ارتباطی
    پست های وبلاگ
    1

    Icon13

    بازی دوز
    کد:
      DECLARE FUNCTION computer$ (kleur1$, kleur2$, kleur3$, kleur4$, kleur5$, kleur6$, kleur7$, kleur8$, kleur9$)
     RANDOMIZE (TIMER)
    10 CLS : SCREEN 12: WINDOW (-30, -30)-(30, 30): LOCATE 30, 36: COLOR 5: PRINT "By Feroozyan": c = 14: s = beurt: kleur1$ = "": kleur2$ = "": kleur3$ = "": kleur4$ = "": kleur5$ = "": kleur6$ = "": kleur7$ = "": kleur8$ = "": kleur9$ = "": x = 0: y  _
    = 0: x1 = 0: y1 = 0: pe$ = "": pt$ = "": p3$ = "": p4$ = "": p5$ = "": p6$ = "": p7$ = "": p8$ = "": p9$ = ""
    12 beurt = beurt + 1: IF beurt = 2 THEN beurt = 0
    15 IF p1$ <> "" THEN COLOR 15: LOCATE 2, 1: PRINT p1$; " : "; score1: LOCATE 2, 65: PRINT p2$; " : "; score2
    20 COLOR 15: LOCATE 1, 36: PRINT "Game Doze": COLOR c
    30 LINE (-15, -15)-(15, 15), , B: LINE (-17, -17)-(17, 17), , B: PAINT (16, 16), c, c
    40 LINE (-4, -15)-(-4, 15): LINE (-6, -15)-(-6, 15): PAINT (-5, 0), c, c
    50 LINE (4, -15)-(4, 15): LINE (6, -15)-(6, 15): PAINT (5, 0), c, c
    60 LINE (-15, -4)-(15, -4): LINE (-15, -6)-(15, -6): PAINT (0, -5), c, c: PAINT (-10, -5), c, c: PAINT (10, -5), c, c
    70 LINE (-15, 4)-(15, 4): LINE (-15, 6)-(15, 6): PAINT (0, 5), c, c: PAINT (-10, 5), c, c: PAINT (10, 5), c, c
    80 LOCATE 10, 27: PRINT "7": LOCATE 10, 40: PRINT "8": LOCATE 10, 54: PRINT "9"
    90 LOCATE 16, 27: PRINT "4": LOCATE 16, 40: PRINT "5": LOCATE 16, 54: PRINT "6"
    100 LOCATE 21, 27: PRINT "1": LOCATE 21, 40: PRINT "2": LOCATE 21, 54: PRINT "3"
    103 IF p1$ <> "" THEN LOCATE 25, 31: PRINT "same names?": DO: a$ = INKEY$: LOOP WHILE a$ = "": IF a$ = "n" THEN LOCATE 25, 31: PRINT "              ": score1 = 0: score2 = 0: GOTO 110 ELSE 126
    105 COLOR 9: LOCATE 25, 34: INPUT "Players(1-2)"; spelers%
        IF spelers% <> 1 AND spelers% <> 2 THEN 105
    110 COLOR 9: LOCATE 26, 31: INPUT "Player 1 : ", p1$
    120 IF spelers% = 2 THEN COLOR 9: LOCATE 27, 31: INPUT "Player 2 : ", p2$
    122 IF p1$ = "" THEN p1$ = "Player 1"
    124 IF p2$ = "" THEN
            IF spelers% = 2 THEN p2$ = "Player 2" ELSE p2$ = "Computer"
        END IF
     126 COLOR 15: LOCATE 2, 1: PRINT p1$; " : "; score1: LOCATE 2, 65: PRINT p2$; " : "; score2:
    130 LOCATE 25, 31: PRINT "                                  ": LOCATE 26, 31: PRINT "                                  ": LOCATE 27, 31: PRINT "                                  "
    140 COLOR 11: IF s = 0 THEN LOCATE 5, 2: COLOR 12: PRINT p1$; "'s turn                 " ELSE LOCATE 5, 2: COLOR 2: PRINT p2$; : PRINT "'s turn              "
    150 IF (s = 0 AND spelers% = 1) OR spelers% = 2 THEN DO: a$ = INKEY$: LOOP WHILE a$ = ""
        IF s = 1 AND spelers% = 1 THEN a$ = computer$(kleur1$, kleur2$, kleur3$, kleur4$, kleur5$, kleur6$, kleur7$, kleur8$, kleur9$)
    160 IF a$ = "7" AND s < 1 AND pe$ <> "1" THEN x = -14: y = 14: x1 = -7: y1 = 7: c = 12: pe$ = "1": s = s + 1: kleur7$ = "r"
    170 IF a$ = "8" AND s < 1 AND pt$ <> "1" THEN x = -3: y = 14: x1 = 3: y1 = 7: c = 12: pt$ = "1": s = s + 1: kleur8$ = "r"
    180 IF a$ = "9" AND s < 1 AND p3$ <> "1" THEN x = 14: y = 14: x1 = 7: y1 = 7: c = 12: p3$ = "1": s = s + 1: kleur9$ = "r"
    190 IF a$ = "4" AND s < 1 AND p4$ <> "1" THEN x = -14: y = 3: x1 = -7: y1 = -3: c = 12: p4$ = "1": s = s + 1: kleur4$ = "r"
    200 IF a$ = "5" AND s < 1 AND p5$ <> "1" THEN x = -3: y = 3: x1 = 3: y1 = -3: c = 12: p5$ = "1": s = s + 1: kleur5$ = "r"
    210 IF a$ = "6" AND s < 1 AND p6$ <> "1" THEN x = 14: y = 3: x1 = 7: y1 = -3: c = 12: p6$ = "1": s = s + 1: kleur6$ = "r"
    220 IF a$ = "1" AND s < 1 AND p7$ <> "1" THEN x = -14: y = -14: x1 = -7: y1 = -7: c = 12: p7$ = "1": s = s + 1: kleur1$ = "r"
    230 IF a$ = "2" AND s < 1 AND p8$ <> "1" THEN x = -3: y = -14: x1 = 3: y1 = -7: c = 12: p8$ = "1": s = s + 1: kleur2$ = "r"
    240 IF a$ = "3" AND s < 1 AND p9$ <> "1" THEN x = 14: y = -14: x1 = 7: y1 = -7: c = 12: p9$ = "1": s = s + 1: kleur3$ = "r"
    250 IF a$ = "7" AND s > 0 AND pe$ <> "1" THEN x = -14: y = 14: x1 = -7: y1 = 7: c = 2: pe$ = "1": s = s - 1: kleur7$ = "g"
    260 IF a$ = "8" AND s > 0 AND pt$ <> "1" THEN x = -3: y = 14: x1 = 3: y1 = 7: c = 2: pt$ = "1": s = s - 1: kleur8$ = "g"
    270 IF a$ = "9" AND s > 0 AND p3$ <> "1" THEN x = 14: y = 14: x1 = 7: y1 = 7: c = 2: p3$ = "1": s = s - 1: kleur9$ = "g"
    280 IF a$ = "4" AND s > 0 AND p4$ <> "1" THEN x = -14: y = 3: x1 = -7: y1 = -3: c = 2: p4$ = "1": s = s - 1: kleur4$ = "g"
    290 IF a$ = "5" AND s > 0 AND p5$ <> "1" THEN x = -3: y = 3: x1 = 3: y1 = -3: c = 2: p5$ = "1": s = s - 1: kleur5$ = "g"
    300 IF a$ = "6" AND s > 0 AND p6$ <> "1" THEN x = 14: y = 3: x1 = 7: y1 = -3: c = 2: p6$ = "1": s = s - 1: kleur6$ = "g"
    310 IF a$ = "1" AND s > 0 AND p7$ <> "1" THEN x = -14: y = -14: x1 = -7: y1 = -7: c = 2: p7$ = "1": s = s - 1: kleur1$ = "g"
    320 IF a$ = "2" AND s > 0 AND p8$ <> "1" THEN x = -3: y = -14: x1 = 3: y1 = -7: c = 2: p8$ = "1": s = s - 1: kleur2$ = "g"
    330 IF a$ = "3" AND s > 0 AND p9$ <> "1" THEN x = 14: y = -14: x1 = 7: y1 = -7: c = 2: p9$ = "1": s = s - 1: kleur3$ = "g"
    340 IF a$ = CHR$(27) THEN END
    350 LINE (x, y)-(x1, y1), c, B: PAINT ((x + x1) / 2, (y + y1) / 2), c, c
    360 IF kleur1$ <> "" AND kleur1$ = kleur2$ AND kleur2$ = kleur3$ THEN 480
    370 IF kleur4$ <> "" AND kleur4$ = kleur5$ AND kleur5$ = kleur6$ THEN 480
    380 IF kleur7$ <> "" AND kleur7$ = kleur8$ AND kleur8$ = kleur9$ THEN 480
    390 IF kleur1$ <> "" AND kleur1$ = kleur4$ AND kleur4$ = kleur7$ THEN 480
    400 IF kleur2$ <> "" AND kleur2$ = kleur5$ AND kleur5$ = kleur8$ THEN 480
    410 IF kleur3$ <> "" AND kleur3$ = kleur6$ AND kleur6$ = kleur9$ THEN 480
    420 IF kleur1$ <> "" AND kleur1$ = kleur5$ AND kleur5$ = kleur9$ THEN 480
    430 IF kleur3$ <> "" AND kleur3$ = kleur5$ AND kleur5$ = kleur7$ THEN 480
    440 IF pe$ = "1" AND pt$ = "1" AND p3$ = "1" AND p4$ = "1" AND p5$ = "1" AND p6$ = "1" AND p7$ = "1" AND p8$ = "1" AND p9$ = "1" THEN BEEP: GOTO 500
    450 IF s = 0 THEN COLOR 12: LOCATE 5, 2: PRINT p1$; "'s turn                " ELSE COLOR 2: LOCATE 5, 2: PRINT p2$; : PRINT "'s turn              "
    460 GOTO 150
    470 REM Dit alles is gecre‰erd door Jarno vd Kolk
    480 PLAY "l16 o1 mb ml t255 cde c. p32 c+d+e c+."
    490 COLOR 5: LOCATE 15, 30: IF s = 0 THEN PRINT p2$; " has won": score2 = score2 + 1 ELSE PRINT p1$; " has won": score1 = score1 + 1
    500 COLOR 15: LOCATE 2, 1: PRINT p1$; " : "; score1: LOCATE 2, 65: PRINT p2$; " : "; score2: COLOR 7: LOCATE 26, 35: PRINT "Again?": DO: a$ = INKEY$: LOOP UNTIL a$ <> "": IF a$ = "n" THEN SYSTEM:  ELSE 10
     FUNCTION computer$ (kleur1$, kleur2$, kleur3$, kleur4$, kleur5$, kleur6$, kleur7$, kleur8$, kleur9$)
    computer$ = CHR$(INT(9 * RND) + 49)
     IF kleur5$ = "" THEN computer$ = "5"
     IF kleur1$ = "r" AND kleur2$ = "" AND kleur3$ = "" AND kleur4$ = "" AND kleur5$ = "g" AND kleur6$ = "" AND kleur7$ = "" AND kleur8$ = "" AND kleur9$ = "r" THEN
            keus% = INT(4 * RND) + 1
                    IF keus% = 1 THEN computer$ = "2"
                    IF keus% = 2 THEN computer$ = "4"
                    IF keus% = 3 THEN computer$ = "6"
                    IF keus% = 4 THEN computer$ = "8"
    END IF
     IF kleur1$ = "" AND kleur2$ = "" AND kleur3$ = "r" AND kleur4$ = "" AND kleur5$ = "g" AND kleur6$ = "" AND kleur7$ = "r" AND kleur8$ = "" AND kleur9$ = "" THEN
            keus% = INT(4 * RND) + 1
                    IF keus% = 1 THEN computer$ = "2"
                    IF keus% = 2 THEN computer$ = "4"
                    IF keus% = 3 THEN computer$ = "6"
                    IF keus% = 4 THEN computer$ = "8"
    END IF
     IF kleur1$ = "" AND kleur2$ = "r" AND kleur3$ = "" AND kleur4$ = "r" AND kleur5$ = "g" AND kleur6$ = "" AND kleur7$ = "" AND kleur8$ = "" AND kleur9$ = "" THEN
            keus% = INT(3 * RND) + 1
                    IF keus% = 1 THEN computer$ = "1"
                    IF keus% = 2 THEN computer$ = "3"
                    IF keus% = 3 THEN computer$ = "7"
    END IF
     IF kleur1$ = "" AND kleur2$ = "r" AND kleur3$ = "" AND kleur4$ = "" AND kleur5$ = "g" AND kleur6$ = "r" AND kleur7$ = "" AND kleur8$ = "" AND kleur9$ = "" THEN
            keus% = INT(3 * RND) + 1
                    IF keus% = 1 THEN computer$ = "1"
                    IF keus% = 2 THEN computer$ = "3"
                    IF keus% = 3 THEN computer$ = "9"
    END IF
     IF kleur1$ = "" AND kleur2$ = "" AND kleur3$ = "" AND kleur4$ = "" AND kleur5$ = "g" AND kleur6$ = "r" AND kleur7$ = "" AND kleur8$ = "r" AND kleur9$ = "" THEN
            keus% = INT(3 * RND) + 1
                    IF keus% = 1 THEN computer$ = "3"
                    IF keus% = 2 THEN computer$ = "7"
                    IF keus% = 3 THEN computer$ = "9"
    END IF
     IF kleur1$ = "" AND kleur2$ = "" AND kleur3$ = "" AND kleur4$ = "r" AND kleur5$ = "g" AND kleur6$ = "" AND kleur7$ = "" AND kleur8$ = "r" AND kleur9$ = "" THEN
            keus% = INT(3 * RND) + 1
                    IF keus% = 1 THEN computer$ = "1"
                    IF keus% = 2 THEN computer$ = "7"
                    IF keus% = 3 THEN computer$ = "9"
    END IF
     
    IF kleur1$ = "" AND kleur2$ = "" AND kleur3$ = "" AND kleur4$ = "" AND kleur5$ = "r" AND kleur6$ = "" AND kleur7$ = "" AND kleur8$ = "" AND kleur9$ = "" THEN
            keus% = INT(4 * RND) + 1
                    IF keus% = 1 THEN computer$ = "1"
                    IF keus% = 2 THEN computer$ = "3"
                    IF keus% = 3 THEN computer$ = "7"
                    IF keus% = 4 THEN computer$ = "9"
    END IF
     IF ((kleur1$ = "r" AND kleur9$ = "g") OR (kleur1$ = "g" AND kleur9$ = "r")) AND kleur2$ = "" AND kleur3$ = "" AND kleur4$ = "" AND kleur5$ = "r" AND kleur6$ = "" AND kleur7$ = "" AND kleur8$ = "" THEN
            keus% = INT(2 * RND) + 1
                    IF keus% = 1 THEN computer$ = "3"
                    IF keus% = 2 THEN computer$ = "7"
    END IF
     IF ((kleur3$ = "r" AND kleur7$ = "g") OR (kleur7$ = "g" AND kleur3$ = "r")) AND kleur2$ = "" AND kleur1$ = "" AND kleur4$ = "" AND kleur5$ = "r" AND kleur6$ = "" AND kleur9$ = "" AND kleur8$ = "" THEN
            keus% = INT(2 * RND) + 1
                    IF keus% = 1 THEN computer$ = "1"
                    IF keus% = 2 THEN computer$ = "9"
    END IF
      
     FOR i% = 1 TO 2
     IF i% = 1 THEN ding$ = "r"
    IF i% = 2 THEN ding$ = "g"
     IF kleur1$ = ding$ AND kleur2$ = ding$ AND kleur3$ = "" THEN computer$ = "3"
    IF kleur1$ = ding$ AND kleur2$ = "" AND kleur3$ = ding$ THEN computer$ = "2"
    IF kleur1$ = "" AND kleur2$ = ding$ AND kleur3$ = ding$ THEN computer$ = "1"
     IF kleur4$ = ding$ AND kleur5$ = ding$ AND kleur6$ = "" THEN computer$ = "6"
    IF kleur4$ = ding$ AND kleur5$ = "" AND kleur6$ = ding$ THEN computer$ = "5"
    IF kleur4$ = "" AND kleur5$ = ding$ AND kleur6$ = ding$ THEN computer$ = "4"
     IF kleur7$ = ding$ AND kleur8$ = ding$ AND kleur9$ = "" THEN computer$ = "9"
    IF kleur7$ = ding$ AND kleur8$ = "" AND kleur9$ = ding$ THEN computer$ = "8"
    IF kleur7$ = "" AND kleur8$ = ding$ AND kleur9$ = ding$ THEN computer$ = "7"
     IF kleur1$ = ding$ AND kleur4$ = ding$ AND kleur7$ = "" THEN computer$ = "7"
    IF kleur1$ = ding$ AND kleur4$ = "" AND kleur7$ = ding$ THEN computer$ = "4"
    IF kleur1$ = "" AND kleur4$ = ding$ AND kleur7$ = ding$ THEN computer$ = "1"
     IF kleur2$ = ding$ AND kleur5$ = ding$ AND kleur8$ = "" THEN computer$ = "8"
    IF kleur2$ = ding$ AND kleur5$ = "" AND kleur8$ = ding$ THEN computer$ = "5"
    IF kleur2$ = "" AND kleur5$ = ding$ AND kleur8$ = ding$ THEN computer$ = "2"
     IF kleur3$ = ding$ AND kleur6$ = ding$ AND kleur9$ = "" THEN computer$ = "9"
    IF kleur3$ = ding$ AND kleur6$ = "" AND kleur9$ = ding$ THEN computer$ = "6"
    IF kleur3$ = "" AND kleur6$ = ding$ AND kleur9$ = ding$ THEN computer$ = "3"
     IF kleur3$ = ding$ AND kleur5$ = ding$ AND kleur7$ = "" THEN computer$ = "7"
    IF kleur3$ = ding$ AND kleur5$ = "" AND kleur7$ = ding$ THEN computer$ = "5"
    IF kleur3$ = "" AND kleur5$ = ding$ AND kleur7$ = ding$ THEN computer$ = "3"
     IF kleur1$ = ding$ AND kleur5$ = ding$ AND kleur9$ = "" THEN computer$ = "9"
    IF kleur1$ = ding$ AND kleur5$ = "" AND kleur9$ = ding$ THEN computer$ = "5"
    IF kleur1$ = "" AND kleur5$ = ding$ AND kleur9$ = ding$ THEN computer$ = "1"
     NEXT i%
     END FUNCTION

  8. #8
    TAHA آواتار ها
    • 9,180
    مدير بازنشسته

    عنوان کاربری
    مدير بازنشسته
    تاریخ عضویت
    Mar 2009
    محل تحصیل
    PNU-CLUB
    شغل , تخصص
    PNU-CLUB
    رشته تحصیلی
    PNU-CLUB
    راه های ارتباطی
    پست های وبلاگ
    1

    New4

    ک بازی جالب CLS
    SCREEN 12
    RANDOMIZE TIMER
    LINE (0, 0)-(900, 900), 12, BF
    COLOR 10
    LOCATE 1, 63
    PRINT "No. 1 Blue"
    LOCATE 2, 63
    PRINT "No. 2 Green"
    LOCATE 3, 63
    PRINT "No. 3 sky blue"
    LOCATE 4, 63
    PRINT "No. 4 red"
    a% = RND * 3 + 1
    b% = RND * 3 + 1
    c% = RND * 3 + 1
    d% = RND * 3 + 1
    CIRCLE (30, 30), 20, a%
    CIRCLE (80, 30), 20, b%
    CIRCLE (130, 30), 20, c%
    CIRCLE (180, 30), 20, d%
    PAINT (30, 30), a%
    PAINT (80, 30), b%
    PAINT (130, 30), c%
    PAINT (180, 30), d%
    LINE (0, 0)-(200, 50), 9, BF
    LOCATE 25, 42
    INPUT "Please enter your number of color?", e%
    LOCATE 26, 42
    INPUT "Please enter your number of color?", f%
    LOCATE 27, 42
    INPUT "Please enter your number of color?", g%
    LOCATE 28, 42
    INPUT "Please enter your number of color?", h%
    LINE (290, 290)-(650, 650), 12, BF
    CIRCLE (40, 420), 18, e%
    CIRCLE (90, 420), 18, f%
    CIRCLE (140, 420), 18, g%
    CIRCLE (190, 420), 18, h%
    PAINT (30, 420), e%
    PAINT (90, 420), f%
    PAINT (140, 420), g%
    PAINT (190, 420), h%
    LOCATE 27, 29
    za% = 0
    zb% = 0
    zc% = 0
    zd% = 0
    IF a% = e% THEN
    za% = 1
    END IF
    IF b% = f% THEN
    zb% = 1
    END IF
    IF c% = g% THEN
    zc% = 1
    END IF
    IF d% = h% THEN
    zd% = 1
    END IF
    x% = za% + zb% + zc% + zd%
    PRINT x%; "right"
    IF x% = 4 THEN
    CLS
    LOCATE 17, 33
    PRINT "YOU WIN"
    CIRCLE (30, 30), 20, a%
    CIRCLE (80, 30), 20, b%
    CIRCLE (130, 30), 20, c%
    CIRCLE (180, 30), 20, d%
    PAINT (30, 30), a%
    PAINT (80, 30), b%
    PAINT (130, 30), c%
    PAINT (180, 30), d%
    END
    END IF
    x% = 0
    LOCATE 25, 42
    INPUT "Please enter your number of color?", e%
    LOCATE 26, 42
    INPUT "Please enter your number of color?", f%
    LOCATE 27, 42
    INPUT "Please enter your number of color?", g%
    LOCATE 28, 42
    INPUT "Please enter your number of color?", h%
    CIRCLE (40, 380), 18, e%
    CIRCLE (90, 380), 18, f%
    CIRCLE (140, 380), 18, g%
    CIRCLE (190, 380), 18, h%
    PAINT (40, 380), e%
    PAINT (90, 390), f%
    PAINT (140, 390), g%
    PAINT (190, 390), h%
    LINE (290, 290)-(650, 650), 12, BF
    COLOR 10
    LOCATE 24, 29
    za% = 0
    zb% = 0
    zc% = 0
    zd% = 0
    IF a% = e% THEN
    za% = 1
    END IF
    IF b% = f% THEN
    zb% = 1
    END IF
    IF c% = g% THEN
    zc% = 1
    END IF
    IF d% = h% THEN
    zd% = 1
    END IF
    x% = za% + zb% + zc% + zd%
    PRINT x%; "right"
    IF x% = 4 THEN
    CLS
    LOCATE 17, 33
    PRINT "YOU WIN"
    CIRCLE (30, 30), 20, a%
    CIRCLE (80, 30), 20, b%
    CIRCLE (130, 30), 20, c%
    CIRCLE (180, 30), 20, d%
    PAINT (30, 30), a%
    PAINT (80, 30), b%
    PAINT (130, 30), c%
    PAINT (180, 30), d%
    END
    END IF
    x% = 0
    LOCATE 25, 42
    INPUT "Please enter your number of color?", e%
    LOCATE 26, 42
    INPUT "Please enter your number of color?", f%
    LOCATE 27, 42
    INPUT "Please enter your number of color?", g%
    LOCATE 28, 42
    INPUT "Please enter your number of color?", h%
    CIRCLE (40, 340), 18, e%
    CIRCLE (90, 340), 18, f%
    CIRCLE (140, 340), 18, g%
    CIRCLE (190, 340), 18, h%
    PAINT (40, 340), e%
    PAINT (90, 340), f%
    PAINT (140, 340), g%
    PAINT (190, 340), h%
    LINE (290, 290)-(650, 650), 12, BF
    LOCATE 22, 29
    za% = 0
    zb% = 0
    zc% = 0
    zd% = 0
    IF a% = e% THEN
    za% = 1
    END IF
    IF b% = f% THEN
    zb% = 1
    END IF
    IF c% = g% THEN
    zc% = 1
    END IF
    IF d% = h% THEN
    zd% = 1
    END IF
    x% = za% + zb% + zc% + zd%
    PRINT x%; "right"
    IF x% = 4 THEN
    CLS
    LOCATE 17, 33
    PRINT "YOU WIN"
    CIRCLE (30, 30), 20, a%
    CIRCLE (80, 30), 20, b%
    CIRCLE (130, 30), 20, c%
    CIRCLE (180, 30), 20, d%
    PAINT (30, 30), a%
    PAINT (80, 30), b%
    PAINT (130, 30), c%
    PAINT (180, 30), d%
    END
    END IF
    x% = 0
    کد:
    LOCATE 25, 42
    INPUT "Please enter your number of color?", e%
    LOCATE 26, 42
    INPUT "Please enter your number of color?", f%
    LOCATE 27, 42
    INPUT "Please enter your number of color?", g%
    LOCATE 28, 42
    INPUT "Please enter your number of color?", h%
    CIRCLE (40, 300), 18, e%
    CIRCLE (90, 300), 18, f%
    CIRCLE (140, 300), 18, g%
    CIRCLE (190, 300), 18, h%
    PAINT (40, 300), e%
    PAINT (90, 300), f%
    PAINT (140, 300), g%
    PAINT (190, 300), h%
    LINE (290, 290)-(650, 650), 12, BF
    LOCATE 19, 29
    za% = 0
    zb% = 0
    zc% = 0
    zd% = 0
    IF a% = e% THEN
     za% = 1
    END IF
    IF b% = f% THEN
     zb% = 1
    END IF
    IF c% = g% THEN
     zc% = 1
    END IF
    IF d% = h% THEN
     zd% = 1
    END IF
    x% = za% + zb% + zc% + zd%
    PRINT x%; "right"
    IF x% = 4 THEN
     CLS
     LOCATE 17, 33
     PRINT "YOU WIN"
     CIRCLE (30, 30), 20, a%
     CIRCLE (80, 30), 20, b%
     CIRCLE (130, 30), 20, c%
     CIRCLE (180, 30), 20, d%
     PAINT (30, 30), a%
     PAINT (80, 30), b%
     PAINT (130, 30), c%
     PAINT (180, 30), d%
     END
    END IF
    x% = 0
    LOCATE 25, 42
    INPUT "Please enter your number of color?", e%
    LOCATE 26, 42
    INPUT "Please enter your number of color?", f%
    LOCATE 27, 42
    INPUT "Please enter your number of color?", g%
    LOCATE 28, 42
    INPUT "Please enter your number of color?", h%
    CIRCLE (40, 260), 18, e%
    CIRCLE (90, 260), 18, f%
    CIRCLE (140, 260), 18, g%
    CIRCLE (190, 260), 18, h%
    PAINT (40, 260), e%
    PAINT (90, 260), f%
    PAINT (140, 260), g%
    PAINT (190, 260), h%
    LINE (290, 290)-(650, 650), 12, BF
    LOCATE 17, 29
    za% = 0
    zb% = 0
    zc% = 0
    zd% = 0
    IF a% = e% THEN
     za% = 1
    END IF
    IF b% = f% THEN
     zb% = 1
    END IF
    IF c% = g% THEN
     zc% = 1
    END IF
    IF d% = h% THEN
     zd% = 1
    END IF
    x% = za% + zb% + zc% + zd%
    PRINT x%; "right"
    IF x% = 4 THEN
     CLS
     LOCATE 17, 33
     PRINT "YOU WIN"
     CIRCLE (30, 30), 20, a%
     CIRCLE (80, 30), 20, b%
     CIRCLE (130, 30), 20, c%
     CIRCLE (180, 30), 20, d%
     PAINT (30, 30), a%
     PAINT (80, 30), b%
     PAINT (130, 30), c%
     PAINT (180, 30), d%
     END
    END IF
    x% = 0
    LOCATE 25, 42
    INPUT "Please enter your number of color?", e%
    LOCATE 26, 42
    INPUT "Please enter your number of color?", f%
    LOCATE 27, 42
    INPUT "Please enter your number of color?", g%
    LOCATE 28, 42
    INPUT "adade range khod ra entehkab namaid?", h%
    CIRCLE (40, 220), 18, e%
    CIRCLE (90, 220), 18, f%
    CIRCLE (140, 220), 18, g%
    CIRCLE (190, 220), 18, h%
    PAINT (40, 220), e%
    PAINT (90, 220), f%
    PAINT (140, 220), g%
    PAINT (190, 220), h%
    LINE (290, 290)-(650, 650), 12, BF
    LOCATE 14, 29
    za% = 0
    zb% = 0
    zc% = 0
    zd% = 0
    IF a% = e% THEN
     za% = 1
    END IF
    IF b% = f% THEN
     zb% = 1
    END IF
    IF c% = g% THEN
     zc% = 1
    END IF
    IF d% = h% THEN
     zd% = 1
    END IF
    x% = za% + zb% + zc% + zd%
    PRINT x%; "right"
    IF x% = 4 THEN
     CLS
     LOCATE 17, 33
     PRINT "YOU WIN"
     CIRCLE (30, 30), 20, a%
     CIRCLE (80, 30), 20, b%
     CIRCLE (130, 30), 20, c%
     CIRCLE (180, 30), 20, d%
     PAINT (30, 30), a%
     PAINT (80, 30), b%
     PAINT (130, 30), c%
     PAINT (180, 30), d%
     END
    END IF
    x% = 0
    LOCATE 25, 42
    INPUT "Please enter your number of color?", e%
    LOCATE 26, 42
    INPUT "Please enter your number of color?", f%
    LOCATE 27, 42
    INPUT "Please enter your number of color?", g%
    LOCATE 28, 42
    INPUT "Please enter your number of color?", h%
    CIRCLE (40, 180), 18, e%
    CIRCLE (90, 180), 18, f%
    CIRCLE (140, 180), 18, g%
    CIRCLE (190, 180), 18, h%
    PAINT (40, 180), e%
    PAINT (90, 180), f%
    PAINT (140, 180), g%
    PAINT (190, 180), h%
    LINE (290, 290)-(650, 650), 12, BF
    LOCATE 12, 29
    za% = 0
    zb% = 0
    zc% = 0
    zd% = 0
    IF a% = e% THEN
     za% = 1
    END IF
    IF b% = f% THEN
     zb% = 1
    END IF
    IF c% = g% THEN
     zc% = 1
    END IF
    IF d% = h% THEN
     zd% = 1
    END IF
    x% = za% + zb% + zc% + zd%
    PRINT x%; "right"
    IF x% = 4 THEN
     CLS
     LOCATE 17, 33
     PRINT "YOU WIN"
     CIRCLE (30, 30), 20, a%
     CIRCLE (80, 30), 20, b%
     CIRCLE (130, 30), 20, c%
     CIRCLE (180, 30), 20, d%
     PAINT (30, 30), a%
     PAINT (80, 30), b%
     PAINT (130, 30), c%
     PAINT (180, 30), d%
     END
    END IF
    x% = 0
    LOCATE 25, 42
    INPUT "Please enter your number of color?", e%
    LOCATE 26, 42
    INPUT "Please enter your number of color?", f%
    LOCATE 27, 42
    INPUT "Please enter your number of color?", g%
    LOCATE 28, 42
    INPUT "Please enter your number of color?", h%
    CIRCLE (40, 140), 18, e%
    CIRCLE (90, 140), 18, f%
    CIRCLE (140, 140), 18, g%
    CIRCLE (190, 140), 18, h%
    PAINT (40, 140), e%
    PAINT (90, 140), f%
    PAINT (140, 140), g%
    PAINT (190, 140), h%
    LINE (290, 290)-(650, 650), 12, BF
    LOCATE 9, 29
    za% = 0
    zb% = 0
    zc% = 0
    zd% = 0
    IF a% = e% THEN
     za% = 1
    END IF
    IF b% = f% THEN
     zb% = 1
    END IF
    IF c% = g% THEN
     zc% = 1
    END IF
    IF d% = h% THEN
     zd% = 1
    END IF
    x% = za% + zb% + zc% + zd%
    PRINT x%; "right"
    IF x% = 4 THEN
     CLS
     LOCATE 17, 33
     PRINT "YOU WIN"
     CIRCLE (30, 30), 20, a%
     CIRCLE (80, 30), 20, b%
     CIRCLE (130, 30), 20, c%
     CIRCLE (180, 30), 20, d%
     PAINT (30, 30), a%
     PAINT (80, 30), b%
     PAINT (130, 30), c%
     PAINT (180, 30), d%
     END
    END IF
    x% = 0
    LOCATE 25, 42
    INPUT "Please enter your number of color?", e%
    LOCATE 26, 42
    INPUT "Please enter your number of color?", f%
    LOCATE 27, 42
    INPUT "Please enter your number of color?", g%
    LOCATE 28, 42
    INPUT "Please enter your number of color?", h%
    CIRCLE (40, 100), 18, e%
    CIRCLE (90, 100), 18, f%
    CIRCLE (140, 100), 18, g%
    CIRCLE (190, 100), 18, h%
    PAINT (40, 100), e%
    PAINT (90, 100), f%
    PAINT (140, 100), g%
    PAINT (190, 100), h%
    LOCATE 7, 29
    za% = 0
    zb% = 0
    zc% = 0
    zd% = 0
    IF a% = e% THEN
     za% = 1
    END IF
    IF b% = f% THEN
     zb% = 1
    END IF
    IF c% = g% THEN
     zc% = 1
    END IF
    IF d% = h% THEN
     zd% = 1
    END IF
    x% = za% + zb% + zc% + zd%
    PRINT x%; "right"
    IF x% = 4 THEN
     CLS
     LOCATE 17, 33
     PRINT "YOU WIN"
     CIRCLE (30, 30), 20, a%
     CIRCLE (80, 30), 20, b%
     CIRCLE (130, 30), 20, c%
     CIRCLE (180, 30), 20, d%
     PAINT (30, 30), a%
     PAINT (80, 30), b%
     PAINT (130, 30), c%
     PAINT (180, 30), d%
     END
    END IF
    x% = 0
    CLS
    CIRCLE (30, 30), 20, a%
    CIRCLE (80, 30), 20, b%
    CIRCLE (130, 30), 20, c%
    CIRCLE (180, 30), 20, d%
    PAINT (30, 30), a%
    PAINT (80, 30), b%
    PAINT (130, 30), c%
    PAINT (180, 30), d%
    COLOR 4
    LOCATE 17, 33
    PRINT "YOU LOSE"
    END

  9. #9
    TAHA آواتار ها
    • 9,180
    مدير بازنشسته

    عنوان کاربری
    مدير بازنشسته
    تاریخ عضویت
    Mar 2009
    محل تحصیل
    PNU-CLUB
    شغل , تخصص
    PNU-CLUB
    رشته تحصیلی
    PNU-CLUB
    راه های ارتباطی
    پست های وبلاگ
    1

    Icon13

    ساعت در
    کد:
    QBasic
    
    CLS SCREEN 12 DIM h, hx, hy, m, mx, my, s, sx, sy, e AS DOUBLE LOCATE 15, 13 COLOR 4 PRINT "Welcame to clock to start press(S)to exit press(Esc)" DO s$ = INKEY$ IF s$ = "s" THEN EXIT DO ELSEIF s$ = CHR$(27) THEN END END IF LOOP LOCATE 15, 13 PRINT " " LOCATE 15, 25 INPUT " Do you want to have beep(Y/N)"; bee$ COLOR 6 LOCATE 15, 20 INPUT "Do you want to show a degetal clock(Y/N)"; d$ LOCATE 15, 20 PRINT " " IF d$ = "y" THEN COLOR 14 ELSEIF d$ = "n" THEN COLOR 0 END IF CIRCLE (320, 240), 150, 3 DO s = ((TIMER MOD 3600) MOD 60) DO e = s + 1 IF s + 1 = 60 THEN e = 0 IF e = ((TIMER MOD 3600) MOD 60) THEN IF bee$ = "y" OR bee$ = "Y" THEN BEEP EXIT DO END IF LOOP FOR r = 1 TO 10 s = ((TIMER MOD 3600) MOD 60) - 15 m = ((TIMER MOD 3600) \ 60) - 15 h = (TIMER \ 3600) - 3 LINE (320, 240)-(sy, sx), 0 sx = 240 + 130 * SIN(s * 6 * (3.141593 / 180)) sy = 320 + 130 * COS(s * 6 * (3.141593 / 180)) LINE (320, 240)-(sy, sx), 4 IF m = 60 THEN m = 0 LINE (320, 240)-(my, mx), 0 mx = 240 + 90 * SIN(m * 6 * (3.141593 / 180)) my = 320 + 90 * COS(m * 6 * (3.141593 / 180)) LINE (320, 240)-(my, mx), 9 IF h = 12 THEN h = h - 12 LINE (320, 240)-(hy, hx), 0 hx = 240 + 60 * SIN(h * 30 * (3.141593 / 180)) hy = 320 + 60 * COS(h * 30 * (3.141593 / 180)) LINE (320, 240)-(hy, hx), 7 LOCATE 2, 34 PRINT h + 3; m + 15; s + 15 a$ = INKEY$ IF a$ = CHR$(27) THEN END NEXT LOOP

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