توجه ! این یک نسخه آرشیو شده می باشد و در این حالت شما عکسی را مشاهده نمی کنید برای مشاهده کامل متن و عکسها بر روی لینک مقابل کلیک کنید : آموزش های کاربردی برنامه Illustrator
Borna66
01-27-2010, 01:51 PM
سلام دوستان.
در این تاپیک قصد دارم آموزشهای مشترک بین دو برنامه ی فوتوشاپ و Illustrator را که با هم مرتبط هستند قرار بدهم.
امیدوارم از آموزشهای ما لذت ببرید.
موفق باشید.طه
روزگار خوش.http://pnu-club.com/imported/mising.jpg
Borna66
01-27-2010, 01:52 PM
http://pnu-club.com/imported/mising.jpg
In this tutorial you will be learning the techniques in illustrating your own colorful cartoon drawings using Adobe Illustrator. This is a simple step by step procedure, and can be applied to any drawings that you have done.
I am assuming you already know how to use the pen tool, so if you have know idea how to operate the pen tool then this tutorial is not for you. ( I’ve been told that Google is a great place to find things out. )
Have your drawing finished and scanned
1. Open a new document on Illustrator and go to File>Place and find your drawing that you have scanned. After uploading your image, place it somewhere within your canvas. If you don’t have a drawing and wish to follow on the tutorial, you can use the sketch that I have made. Simply right click and save.
http://pnu-club.com/imported/mising.jpg (http://canvasscribbles.com/wp-content/uploads/2010/01/11.jpg)
2. Set your Fill to Blank, and set your stroke to 1pt black, we will be changing this later as we apply color. Using the Ellipse tool, drag a perfect circle while holding shift-key to keep the dimensions even.
http://pnu-club.com/imported/mising.jpg (http://canvasscribbles.com/wp-content/uploads/2010/01/21.jpg)
3. Now select your Pen tool and start to trace the body of your character.
http://pnu-club.com/imported/mising.jpg (http://canvasscribbles.com/wp-content/uploads/2010/01/31.jpg)
4. Now using the Pen tool and Ellipse Tool, trace the facial features of the drawing where it is necessary.
http://pnu-club.com/imported/mising.jpg (http://canvasscribbles.com/wp-content/uploads/2010/01/41.jpg)
5. Now using the Pen tool trace the ears. Now begin tracing all of the shadows that you have sketched out earlier, this will give your drawing more dimension.
http://pnu-club.com/imported/mising.jpg (http://canvasscribbles.com/wp-content/uploads/2010/01/51.jpg)
6. Now the last step is to color your illustration, this is the part where you make your drawing come alive. I chose to use soft colors. Using #9BD6C8 soft green for the body, and #78A397 a darker green but within the same color range for the shadows and facial features.
http://pnu-club.com/imported/mising.jpg (http://canvasscribbles.com/wp-content/uploads/2010/01/61.jpg)
You are finished! Now you can duplicate the drawing and multiply them into different colors. Here is what i ended up with. Play around you might end up with something fun.
http://pnu-club.com/imported/mising.jpg (http://canvasscribbles.com/wp-content/uploads/2010/01/animaltut.jpg)
__________________
Borna66
01-27-2010, 01:52 PM
Below is the final image we will be working towards.
http://pnu-club.com/imported/mising.jpg
Step 1
First of all open Adobe Illustrator and create a new document (Command + N) at 600px by 600px.
http://pnu-club.com/imported/mising.jpg
Step 2
In this example we are using Helvetica Neue Bold, but you can try it with any type you like.
http://pnu-club.com/imported/mising.jpg
Step 3
Select the Type Tool (T), type down the whole type case (all the upper and lower case plus its numbers and signs), go to Type > Create outlines (Command + Shift + O) and then select the elements you are going to work with to create a typographical creature.
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
Step 4
In this occasion we are going to select the "a," "i," "?" "0," and ">" characters.
http://pnu-club.com/imported/mising.jpg
Step 5
Once you've got the type forms you are going to work with select the lower case "a." Then copy (Command + C) it, paste in front (Command + F) and use the Reflect Tool (O) to flip your second "a" on by its vertical axis at 90 degrees.
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
Step 6
Move it to the left until you get the form you can see in the image below.
http://pnu-club.com/imported/mising.jpg
Step 7
Now select both figures, click Add to shape area in the Pathfinder tab and then hit Expand.
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
Step 8
Select your new figure and right-click on it, then hit Release Compound Path in order to delete the low section of your figure. Paint the upper section with white. This is going to be the body of our character.
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
Step 9
Now leave aside the body of our character and get ready to build its mouth and teeth. Take the ">" character and use the Rotate Tool (R) to flip it 90 degrees.
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
Step 10
Select the ">" character, then hit Shift + Alt and move it to your right in order to make a copy of the element, and constrain the horizontal movement.
http://pnu-club.com/imported/mising.jpg
Step 11
Using duplicate (Command + D), create six more ">" characters in order to have seven of them in total. Arrange them as you can see in the example below.
http://pnu-club.com/imported/mising.jpg
Step 12
Now select the seven signs, click Add to Shape Area in the Pathfinder tab and then hit Expand.
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
Step 13
As soon as you are done, copy (Command + C), then paste in front (Command + F) the new figure. Use the Reflect Tool (O) in order to flip the new copy of the figure on its Horizontal axis.
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
Step 14
Arrange them as you see in the example image below to get the teeth of the character.
http://pnu-club.com/imported/mising.jpg
Step 15
Finally select the "i," right-click and hit Release Compound Path. Delete the dot of the "i" and rotate the body of the letterform 90 degrees.
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
Step 16
Now stretch and copy (Command + C) it, paste front (Command + F), and arrange the upper and lower lip.
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
Step 17
Select Teeth and Lips and click on Add to Shape Area in the Pathfinder tab and then hit Expand. Now you have a beautiful mouth!
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
Step 18
Move the mouth (white fill) over the body and distribute the elements as in the example below.
http://pnu-club.com/imported/mising.jpg
Step 19
Make a copy of the body (Command + C), paste front (Command + F) and go to Object > Arrange > Bring to Front (Command + Shift + Right Bracket key).
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
Step 20
Now hold Shift and select both the body and teeth, then Right-click and select Make Clipping Mask. Then go to the Pathfinder Tab and click Crop.
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
Step 21
Select the "0," Right-click over the selected element and select Release Compound Path.
http://pnu-club.com/imported/mising.jpg
Step 22
Move the inner section of the "0" aside and duplicate the item. Then arrange both figures as the Eyes of our creature.
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
Step 23
Use the Direct Selection Tool (A) to select the lower half section of the "0," then hit delete on your Keyboard. When you are done selecting both ends of the new figure apply Join (Command + J) and you have a foot.
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
Step 24
Select the foot and use Shift + Alt to move it to your right in order to make a copy of the element. Arrange both feet as in the example below.
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
Step 25
Take the question mark "?" and make two copies of it.
http://pnu-club.com/imported/mising.jpg
Step 26
Select the three elements and Right-click to Release Compound Path.
http://pnu-club.com/imported/mising.jpg
Step 27
Delete the two question mark dots and arrange the rest of the elements through Rotations (R) and Reflections (O) until you arrive at the image below.
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
Step 28
After that take another question mark and make two copies of it. Select the three elements and Right-click, then choose Release Compound Path.
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
Step 29
Delete two question mark dots and arrange the rest of the elements through Rotations (R) and Reflections (O) until you arrive at the sample image below.
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
Step 30
Now you've got the tentacles of our Type Creature. Arrange them in the body.
http://pnu-club.com/imported/mising.jpg
Step 31
Once you are done, select all tentacles and Right-click over the selection to Group.
http://pnu-club.com/imported/mising.jpg
Step 32
Copy (Command + C), paste in front (Command + F), and use the Reflection Tool (O) to flip the copy on its Vertical Axe at 90 degrees.
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
Step 33
Arrange them as shown below.
http://pnu-club.com/imported/mising.jpg
Step 34
Finally take de dot of the question mark, make a 45 degree Rotation (R) and use the Direct Selection Tool (A) to select the top point of the square. Now stretch it as you can see in the figure. You are ready to enjoy your Type based monster!
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
Conclusion
For the final image below, I added a simple background effect. Go ahead and create your own. You can also take this into Photoshop now and add some texture. For some inspiration visit Typefaces (http://www.flickr.com/photos/typefaces/) and have fun! You can learn more about the typefaces project in my interview on Vectortuts+ (http://vector.tutsplus.com/articles/interviews/interview-with-julian-dorado/).
http://pnu-club.com/imported/mising.jpg
Subscribe to the Vectortuts+ RSS Feed (http://feeds.feedburner.com/VECTORTUTS) to stay up to date with the latest vector tutorials and articles.
Borna66
01-27-2010, 01:54 PM
Here is the illustration I'll be creating.
http://pnu-club.com/imported/mising.jpg
Step 1
Start by using the Ellipse Tool (L) to draw a perfect circle. Hold down the Shift key to accomplish this.
http://pnu-club.com/imported/mising.jpg
Step 2
Add a radial gradient with light green colors. Ensure that the center and outer edges are lighter.
http://pnu-club.com/imported/mising.jpg
Step 3
Using the Direct Select Tool (V) distort the circle down to an oval shape.
http://pnu-club.com/imported/mising.jpg
Step 4
Duplicate the oval lower on the page. Make sure to keep it perfectly in alignment with the first shape. The distance that the shapes are away from each other will be the height of your roll of money.
http://pnu-club.com/imported/mising.jpg
Step 5
Using the Rectangle Tool (M) draw a rectangle that is exactly the width of the ovals. The rectangle should start and end at the halfway points of both ovals.
http://pnu-club.com/imported/mising.jpg
Step 6
Select the rectangle and the bottom oval. In the Pathfinder Palette select Unite. The two shapes should now be one.
http://pnu-club.com/imported/mising.jpg
Step 7
Give the roll of money a linear gradient. Observe that the right edge has a bit of highlight to it. This is called reflective lighting and is important in the overall effectiveness of the icon's look. Spend a little time getting your gradient right before you move on. Note, if the oval on top is not in front simply select it and go to Object > Arrange > Bring to Front.
http://pnu-club.com/imported/mising.jpg
Step 8
IMPORTANT: Duplicate all your shapes and keep the original off to the side.
Using the new copy, make sure the oval is on top of the dark green gradient shape (Object > Arrange > Bring to Front), then select both shapes and in the Pathfinder Palette click Minus Front.
http://pnu-club.com/imported/mising.jpg
Step 9
This is what you should be left with.
http://pnu-club.com/imported/mising.jpg
Step 10
Select the shape and go to Object > Path > Offset Path. Enter a negative value for the Offset. Note, your value will be determined by how big your artwork is created so enter a number that looks good to you.
http://pnu-club.com/imported/mising.jpg
Step 11
Before you can color the new shape individually, you will need to ungroup the object. Go to Object > Ungroup. Using the Direct Selection Tool, select the center shape and give it a black fill. In the Transparency Palette select Multiply, then adjust the Opacity to about 25%. Now, you can position the new smaller shape on top of the roll of money you set off to the side and get rid of the larger shape.
http://pnu-club.com/imported/mising.jpg
Step 12
Create the hole through the top of the roll by copying the oval on top and then pasting directly in place by pressing Command + F. Scale the oval down using the Direct Select Tool. Hold Shift + Option and drag the object down until its smaller.
http://pnu-club.com/imported/mising.jpg
Step 13
Fill the shape with a black to white radial gradient, set the mode to Multiply in the Transparency Palette and bring the Opacity down to about 42%.
http://pnu-club.com/imported/mising.jpg
Step 14
Create a more arbitrary shape on the face of the roll by using the Pencil Tool (N) to draw the shape. Tip: hold down the Option key to easily close the shape when you are drawing it.
http://pnu-club.com/imported/mising.jpg
Step 15
To create the illusion of folds or creases on top of the roll is easy to do. Use two overlapping ellipses to start.
http://pnu-club.com/imported/mising.jpg
Step 16
In the Pathfinder Palette select Minus Front. This will leave you with a crescent shape. Duplicate the shape and change the scale and color to add a variety of folds and creases.
http://pnu-club.com/imported/mising.jpg
Step 17
This is what your artwork should look like right now.
http://pnu-club.com/imported/mising.jpg
Step 18
To create the band around the roll use a process similar to the one for creating the creases on top. Again, start by overlapping two ellipses.
http://pnu-club.com/imported/mising.jpg
Step 19
Click Minus Front in the Pathfinder Palette.
http://pnu-club.com/imported/mising.jpg
Step 20
If you zoom in you'll see that there is now a sharp point on the edge of the band. You'll need to use the Pen Tool to correct it.
http://pnu-club.com/imported/mising.jpg
Step 21
Using the Pen Tool (P) draw a shape that covers the pointed edge. Use Minus Front in the Pathfinder to modify the shape of the band.
http://pnu-club.com/imported/mising.jpg
Step 22
Give the band a rich red to dark red gradient. Observe how I'm still using reflective lighting on this element too. Keep in mind your light source. For this illustration, the light is coming from the upper left side.
http://pnu-club.com/imported/mising.jpg
Step 23
Give the band a little more detail by adding a darker edge around it. Go to Effect > Stylize > Inner Glow. Select Multiply and use a dark color like black. Adjust the Opacity and Blur, then click OK.
http://pnu-club.com/imported/mising.jpg
Step 24
Give the band a shadow by first using the Pencil Tool to draw a shape similar to below.
http://pnu-club.com/imported/mising.jpg
Step 25
Blur the shape by going to Effect > Blur > Gaussian Blur. In the Transparency Palette select Multiply so the shadow blends well with the green color behind it.
http://pnu-club.com/imported/mising.jpg
Step 26
Enhance the detail of the band by using the Pen Tool to draw a slight highlight on its edge.
http://pnu-club.com/imported/mising.jpg
Step 27
Create the coins by first drawing an ellipse and filling it with a linear gradient.
http://pnu-club.com/imported/mising.jpg
Step 28
I've added a subtle inner shape that is slightly darker than the shape behind it. This creates the impression of a ridge or lip within the surface of the coin. Again, use the copy and paste in place technique (used in Step 12) to be certain your new shape is in the middle of the shape behind it.
http://pnu-club.com/imported/mising.jpg
Step 29
Give the coin depth by duplicating the oval and placing it lower than the first oval. Draw a rectangle that is the width of the oval and starts and ends at the horizontal halfway point of both the top and bottom oval. Use the Pathfinder Palette to Unite the bottom oval and rectangle shape. In a nutshell, create this shape the same way that you created the shape of the roll of money.
http://pnu-club.com/imported/mising.jpg
Step 30
Use the Pen Tool to draw some of the small details like rivets on the side and reflections on the edges.
http://pnu-club.com/imported/mising.jpg
Step 31
Draw a few other coins, rotate and stack them on top of each other. Group each coin as you draw it to make selecting one coin at a time easier.
http://pnu-club.com/imported/mising.jpg
Step 32
Give each coin its own shadow using the Gaussian Blur technique. Observe how the center shadow is darker since more coins cover this area.
http://pnu-club.com/imported/mising.jpg
Step 33
Place the coins next to the roll of money. Add another blurred shadow in the area where the coins touch the roll.
http://pnu-club.com/imported/mising.jpg
Step 34
Add a shadow under the roll of money too.
http://pnu-club.com/imported/mising.jpg
Step 35
To create the reflection start by grouping the roll of money and all the elements that comprise it. Duplicate it and send it to the back by going to Object > Arrange > Send to back.
http://pnu-club.com/imported/mising.jpg
Step 36
Select the bottom roll and in the Transparency Palette double click the blank area highlighted in yellow.
http://pnu-club.com/imported/mising.jpg
Step 37
Your bottom roll shape should now be invisible.
http://pnu-club.com/imported/mising.jpg
Step 38
Using the Rectangle Tool, draw a rectangle (that has a white fill) on top of the area where the bottom roll should be. Now, your bottom roll should be visible again.
http://pnu-club.com/imported/mising.jpg
Step 39
Still working on the mask side of the Transparency Palette (the right-hand side,) give the "white" shape you just drew a black to white radial gradient. This gradient is gradually masked out to give the impression of the reflection fading out. Ensure that your black is made up of all 0 values and your white is made up of all 255 values. Neglecting this step will render your reflection unable to fade out or in completely.
http://pnu-club.com/imported/mising.jpg
Step 40
Note that Steps 36-39 should be completed on the mask side of the Transparency Palette (the right-hand side.) Switch back to the left-hand side of the Transparency Palette by double-clicking the yellow area. Now, in the Transparency Palette you can select the bottom roll shape and adjust the Opacity to something lower, like approximately 60%.
http://pnu-club.com/imported/mising.jpg
Step 41
This is what your artwork should look like right now.
http://pnu-club.com/imported/mising.jpg
Step 42
Creating a logical reflection for the coins is usually where most people have trouble visualizing the correct execution. In the first example, the coins have simply been copied and pasted upside down. This is incorrect. The correct look that the coins should have is that of a true reflection.
http://pnu-club.com/imported/mising.jpg
Step 43
It's easy to make the reflection look believable. I've broken the process down into 3 images. First, copy the coin on the left. Rotate it and send it to the back of all the other objects. Second, duplicate the edge of the center coin and paste it directly below. Third, duplicate the right coin a send that behind all the other objects too.
Now, the coins are stacked in a more realistic manner than simply copying and pasting the entire thing.
http://pnu-club.com/imported/mising.jpg
Step 44
Fade the coins out by using the same masking technique used for the roll of money.
http://pnu-club.com/imported/mising.jpg
Step 45
Draw a Rounded Corner Rectangle. Note, you can adjust the radius of the corners by holding the up or down arrow while you draw the shape.
http://pnu-club.com/imported/mising.jpg
Step 46
Fill it with a cool blue gradient.
http://pnu-club.com/imported/mising.jpg
Step 47
Make the edges darker by going to Effect > Stylize > Inner Glow.
http://pnu-club.com/imported/mising.jpg
Step 48
Add a bit of atmosphere by drawing some random wave shapes and giving them a white to transparent gradient.
http://pnu-club.com/imported/mising.jpg
Step 49
Add the text at the bottom. I've used a font called ITC Franklin Gothic.
http://pnu-club.com/imported/mising.jpg
Step 50
To give the text a gradient fill, first select the text, then in the Appearance Palette select the flyout triangle and click Add New Fill. Adjust the gradient to your liking.
http://pnu-club.com/imported/mising.jpg
Step 51
To give the text a shadow, I've simply burred a square shape using Gaussian Blur.
http://pnu-club.com/imported/mising.jpg
Step 52
Last, give the text a reflection as was done for the roll of money and coins.
http://pnu-club.com/imported/mising.jpg
Final Image
This is what the final icon looks like!
http://pnu-club.com/imported/mising.jpg
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Borna66
01-27-2010, 01:54 PM
Below is the final image we will be working towards.
http://pnu-club.com/imported/mising.jpg
Step 1
Use the Pen Tool (P) to draw the following path. You will need it for the marker itself as well as for its cap. Set the Width to approximately 5 mm and the Height to approximately 12 mm.
http://pnu-club.com/imported/mising.jpg
Step 2
Use the Convert Anchor Point Tool (Shift + C) to round the two corners as seen below.
http://pnu-club.com/imported/mising.jpg
Step 3
Duplicate your path (drag it to the side while pressing the Alt key). Then use the Direct Selection Tool (A), select the two lower Anchor Points of the duplicated path and stretch the shape to a Length of approximately 70 mm.
http://pnu-club.com/imported/mising.jpg
Step 4
Use the Pen Tool (P) to draw the tip of the marker. The Height is approximately 20 mm. Select both elements of the marker and group them (Command + G).
http://pnu-club.com/imported/mising.jpg
Step 5
Select the cap (the first path), place it next to the tip of the marker and flip it horizontally (Object > Transform > Mirror).
http://pnu-club.com/imported/mising.jpg
Step 6
Select the Add Anchor Points Tool (+) and add two new Anchor Points to the path: one at the left side and one at the top. Then use the Direct Selection Tool (A) to move the upper-left Anchor Point as seen below.
http://pnu-club.com/imported/mising.jpg
Step 7
Remove all outlines and fill the shaft of your marker with a light gray (K=10) and the tip and cap with red.
http://pnu-club.com/imported/mising.jpg
Step 8
Use a black and bold Sans-serif font for the text of the imprint. You could even add additional elements like a barcode if you want. Placing it vertically and adjusting its size at this stage is useful.
http://pnu-club.com/imported/mising.jpg
Step 9
Group (Command + G) all elements of the imprint and drag and drop it into the Symbols Palette to create a new symbol.
http://pnu-club.com/imported/mising.jpg
Step 10
Select the cap of your marker and revolve it (Effects > 3D > Revolve). Activate the preview and rotate it.
http://pnu-club.com/imported/mising.jpg
Step 11
Now select your marker and revolve it too (Effects > 3D > Revolve). After you rotated the marker press the Map Art Button. This will open a new window.
Activate the preview and click through the surfaces. Once the red grid of the desired surface is shown, select the imprint symbol from the left drop-down menu. Click the OK buttons to close the windows again.
http://pnu-club.com/imported/mising.jpg
Step 12
Once the marker is finished, select the Brush Tool (B) and draw a red line. Place it behind the marker (Object > Arrange > Send to Back) and open the Brushes Palette (Window > Brushes). Click on the icon for a New Brush and create a Calligraphic Brush. You can experiment with the settings, but I recommend choosing an almost round brush with little random values.
http://pnu-club.com/imported/mising.jpg
Step 13
If you want to put the cap on the marker, just replace it in the 2D view. Make sure to leave a small gap between the marker and its cap and group all three parts of the marker (shaft, tip and cap) before applying the 3D effect.
http://pnu-club.com/imported/mising.jpg
Conclusion
The final image is below and have fun creating your own markers.
http://pnu-club.com/imported/mising.jpg
Subscribe to the Vectortuts+ RSS Feed (http://feeds.feedburner.com/VECTORTUTS) to stay up to date with the latest vector tutorials and articles
Borna66
01-27-2010, 01:55 PM
Hey everyone! Welcome back to the GoMediaZine. There has been such a wonderful response on my vector art tutorial “Beautiful Vector Illustration” that I thought I better write another one. If you recall in that tutorial I discussed how to create vector illustrations using photographs as your starting point. A technique of vector illustrating that takes a little bit more skill that I did not cover is starting with a hand drawn sketches. I will focus on that technique of vector illustrating for this tutorial.
For those of you without good sketching ability – please don’t jump ship just yet! I will also discuss a number of tips and techniques to using your pen tool that applies to ALL vector artists – so keep reading. You’ll still learn a thing or two. And who knows – maybe you try to sketch something anyway.
I am going to meander a bit between different sketches, but here is one example of a vector illustration that was based off of a sketch.
http://pnu-club.com/imported/2010/01/992.jpg
This is a design our firm was hired to do for the rock band Mr. Gnome (http://www.myspace.com/mrgnome). The theme was straight forward, a gnome with a guitar in a dynamic pose.
The tools you’ll need for this tutorial are:
1. Pencil
2. Paper
3. Scanner
4. Computer (with a monitor)
5. Adobe Illustrator (and Photoshop wouldn’t hurt either)
This tutorial will cover:
1. Sketching – How detailed to get in your sketch?
2. What resolution to scan your sketch.
3. How to set up your Illustrator file.
4. Tips and Techniques to digitally inking your sketch using vector lines.
5. Tips and Techniques to coloring your vector illustration.
Step 1. Sketching.
Ok here we go. Since we will not be using photographs – we’re going to have to rely on our ability to draw. As I mentioned in my tutorial “Comic Book Style Graphic Design (http://www.gomediazine.com/12/11/2006/comic_book_style/)” I will not be able to go into the fine details of how to draw here, but I want to try and give you a few tips.
First, I believe that learning how to draw is like learning any other skill. It takes time, practice and it doesn’t hurt if you study a little. So go buy yourself books on drawing, find tutorials online or sign up for classes at your local college. And of course, nothing in the world can replace practice.
This sketching phase of the process should be a fun relaxing part of the process. If you put pressure on yourself you will surely struggle. When I am drawing I try to let go of all expectations. When you sit down to draw tell yourself: “I may draw for the next three hours and may draw nothing good. But I am going to enjoy the process.” Have a pile of paper, a pencil sharpener and an eraser. Always start by sketching as loosely as possible; just work on basic shapes. Get yourself to relax. Turn on some good tunes, have a can of Coke, whatever it takes to get yourself into a good place. I really think this is a big part of getting yourself in the right frame of mind to draw well. It may seem silly – but imagine if you sat down with one sheet of paper, a thirty minute deadline and a rigorous expectation of what you needed to draw. Wow… what pressure! You would be setting yourself up for failure! That’s no fun. So, sit down, relax, let go of any expectations you put on yourself and have some fun.
Also, you need to know that the final sketch will usually be achieved through a process. Many amateur artists don’t truly realize all the “steps” that go into creating a final piece of art like the one I drew. The assumption is that I sat down and in one fell swoop illustrated this final sketch. Frequently there are a lot more steps to this process. Here is a typical process that a professional illustrator might go through to produce a final illustration:
1. Extremely rough “comps” are drawn to show your client what you are intending to draw. Often times there will be several of these so your client has some options. Often times the client will give you feedback on your comps – so you’ll have to modify your composition until they’re happy. Here is a sample of how rough the early “comps” can be:
http://pnu-club.com/imported/2010/01/993.jpg
2. “Studies” are then drawn for a variety of the elements in the image. If, for instance you’ve never drawn a palm tree before you might want to download some pictures of palm trees and sketch them for a while till you get a good handle on how to draw them.
3. The first draft of the final illustration is then done. It always starts with loose light lines to get the composition worked out, then you’ll go over it filling in with “tighter” lines to get your details.
4. Often times some aspect of the illustration looks bad. A professional artist will re-work that part of the illustration on a separate piece of paper until they get it right.
As you can see – this is definitely a process. So, don’t get frustrated if it takes a lot of work to get your final sketch together.
How detailed you get with your sketch is up to you. Personally, I find that it is always easier to decide where I want lines while I am in the sketching phase. So I will get fairly detailed in my drawing before I scan it into the computer. Deciding where to put lines when I’m vectorizing (digitally inking) my sketch is much harder. So I will err on the side of a “tight” sketch (lots of detail) versus a “loose” sketch. Here are two examples of illustrations. This first one is the fairly tight sketch of a demon that I drew for Ozz Fest.
http://pnu-club.com/imported/2010/01/994.jpg
The second sketch is a much more loose drawing:
http://pnu-club.com/imported/2010/01/995.jpg
Lines are not well defined and there is a lot that you would have to make decisions about once you get the drawing into Illustrator. You have to be extremely skilled in your ability to work through a drawing on-the-fly. If you are, you can take a very rough sketch like this and make inking (vectorizing) decisions as you work. I don’t think most people have this ability, so I would recommend that you try to get a little bit more detail into your sketch before you scan it into Illustrator.
While I am endorsing a “tighter” sketch I want to mention the fact that one of the biggest advantage of creating a vector illustration off of a sketch is that the over-all feeling of it is MUCH looser than what you create when you work off of a photo. When, for instance you are working off of a photograph – you are somewhat bound by the natural laws of nature. But in a sketch you can really go over-board with exaggerated features. When you combine these loose exaggerated features of a sketch with the tight clean lines of vector art you really get a wonderfully unique looking illustration. So, don’t be too tight with your drawing! You don’t want to lose your personality.
Step 2. Scanning your Artwork.
HHmm.. not sure why I made this into a whole section of this tutorial. I guess it’s just an important step – you need to get your sketch into your computer. Here are a few tips to scanning your sketch:
1. Make sure to scan your sketch in “photo” mode at 300dpi or higher. You may want to go as high as 600dpi. It really helps to zoom in on your sketch while you’re vectorizing (digitally inking and coloring) it. At this zoomed in state you might be looking at a part of the sketch 300% – 400% bigger than the size you drew it, so you’ll need that extra resolution to see where to put your lines.
2. If your sketch is bigger than your scanner – you’ll have to scan it in pieces and stitch them together in Photoshop. One little tip that helps make this process easier is to make sure that you butt one side of the paper up against the edge of the scanning surface. Scan it, then slide the paper keeping that same side flush up against the edge of the scanning surface. This process insures that your different parts of the sketch are not rotated differently. It is much easier to piece together two images that don’t need to be rotated. Once your sketch pieces are in Photoshop, open one and enlarge the canvas area to make room for the other pieces. Copy-and-Paste the other pieces so that they are all in one image. Set the properties of each layer to “multiply.” This will allow you to see through each layer and more easily line them up. Once you have them all lined up, change the layer properties back to “normal,” flatten the image, and save it as a .jpeg
Step 3. Setting up your Illustrator file.
I like to create 3 layers in Illustrator when vectorizing a sketch. The bottom layer is where I place my sketch. I will lock this layer so I don’t accidentally select it or move it. The middle layer is my color layer. This is where I will fill in my shapes with colors. I will also lock this layer until I get to the coloring part of the process. The top layer is the inks (the lines) of the drawing.
I should take a moment here to mention that you can illustrate vector art without lines. The artwork can be comprised completely of solid shapes with no “line art.” Here is an example of each:
This is a vector illustration without any lines defining the shapes. It simply uses color and value to define the shapes.
http://pnu-club.com/imported/2010/01/996.jpg
This illustration does have lines to separate the shapes.
http://pnu-club.com/imported/2010/01/997.jpg
Whether you choose to make line art or not is up to you, but we WILL be making the line art first on this project.
Step 4. Tips and Techniques to digitally inking your sketch using vector lines.
Ok.. now we get to drawing our vector lines. I don’t have one set style for creating these lines; in fact I have several. I will discuss each. But before I do, I want to discuss our goals. The goals with these lines are that they have character. And by “character” what I mean to say is: “they look cool.” So, how do we make our lines look cool?
For starters, we need our lines to vary in what is known as “weight.” “Weight” of a line basically means how thick or thin your lines are. A lot of weight is thick a little weight is thin. Making your lines vary in weight adds a LOT of character (makes them look cool.)
And where we put this character into the lines is also important. I use three general rules when making a determination of where to put weight:
1. Most important is how close an object is to you. So, if you have a drawing where the super-hero is punching out towards you, the fist would be the closest thing to you. The closer something is to you, the thicker the lines should be. The further away something is – the thinner the lines should be. The city in the background, for instance, should be illustrated with very thin lines. This creates an illusion of depth.
2. The outer-most line of each separate object I will also tend to make a little thicker than the interior lines. This helps define that object apart from the other objects.
3. I will also pay attention to light source. If, for instance, the sun is just over the right shoulder of a character – I might thin that line so much that it ends… there is actually a gap where the line ends then re-starts. The side of the object opposite of the light source will have thicker lines.
4. Finally – I will tend to thicken a line that dead-ends into another line. This is a hard one to explain, so here is a picture:
http://pnu-club.com/imported/2010/01/998.jpg
Now that we have a clear understanding of what kind of lines we’re trying to make… how do we make them?
My first step is usually to outline my object or a portion of the object and then “knock out” the shapes that are inside it. Using my pen tool I will simply find a starting point and start drawing around a shape. If you are not experienced using the pen tool in Illustrator this may be a bit of a frustrating process. Have faith that in time you will get better and faster. It takes time to learn how to best use this tool. Here are a couple of tips:
1. Place your points at the most extreme spots – at the very top of the peak of a curve or the very bottom of a curve.
2. Fewer points will give you a smoother line, so challenge yourself to eliminate points.
3. If you need to bring a curving line to a sharp turn, click on where the curve will end, click-drag your mouse to create the curve before the sharp turn (don’t worry about the vector line on the far side of the point. When you get the curve before the point where you want it, let up on the button, but before you make your next point – click one time on the point you just made. This will eliminate the bezier handle that runs through the point. When you place your next point, the line from the previous point will come out straight from that point. Here is a little picture sequence of this process. **This is a VERY useful tip. So, if you don’t understand it – read it five more times, study the images below and don’t proceed till you get it. It will be on the S.A.T.!**
http://pnu-club.com/imported/2010/01/999.jpg
http://pnu-club.com/imported/2010/01/1000.jpg
http://pnu-club.com/imported/2010/01/1001.jpg
Once I have my outline I will simply start drawing the shapes that are inside it that need to be subtracted (or for us old-school designers: “knocked out.”) Be aware that the “lines” you’re creating will be comprised of the outline minus the interior shapes. So, in terms of giving your final lines varying weight, you will have to vary how close your interior shapes are to the outline.
Here is an example of how I will draw an outline, then subtract (or knock-out) the interior with a second shape:
http://pnu-club.com/imported/2010/01/1002.jpg
http://pnu-club.com/imported/2010/01/1003.jpg
One way to deal with this varying line weight issue is to deal with it in the sketching phase. This way – you don’t have to think about it while vectorizing. You can just follow your sketch lines.
While you are drawing these knock-out shapes you may want to ignore little detail lines that might be hard to draw. If for instance you have some cross-hatching lines that extend from a large black shape – I won’t try to draw them both at the same time. I will start by just drawing the black shape, then will go back and draw the hatch-lines. I can merge these shapes using the Pathfinder tool later if I want to. Here is a sample of that:
http://pnu-club.com/imported/2010/01/1004.jpg
Once you have all of your interior shapes in place, you’ll now need to knock them out of your outline. You will do this by
1. Grouping all of the interior shapes.
2. Bringing these grouped interior shapes to the front: Object>Arrange>Bring To Front
3. Selecting both your grouped interior shapes and your outline
4. Clicking on the knock-out (or “subtract”) function of your pathfinder tool.
5. Fill with black! (or whatever color you want your lines.)
Another way to draw lines of varying weight without drawing the inside and then the outside of each line is to just draw a single vector line down the center of your intended line. Then you “stroke” this line with a brush. Specifically you might want to use one of the calligraphy brushes that Illustrator includes.
Here is how using one of these brushes looks when applied to a curving line:
http://pnu-club.com/imported/2010/01/1005.jpg
This looks great and is a much easier way to make lines with character – but it is much harder to control where the line is thick and where it’s thin. This is determined by the shape of the brush and the angle of your line. If you have a set of brushes set up at various angles and experiment a bit, you can figure out how to control where the thick and thin parts of your line are, but it takes some work.
If you are using this technique to vectorize (digitally ink) your sketch there is one additional step you have to take. Once you get the line how you want it, you’ll have to: use the Object>Expand Appearance function. This will take your brush stroke and convert it into a solid shape.
You may also experiment making your own brushes in Illustrator. One very useful brush is a simple triangle.
Simply make this triangle shape, select it and then go to the drop-down menu in your brushes window and select “New Brush>New Art Brush. Then draw a curvy line and apply this brush. You will quickly see how useful it will be in inking. Here is a sample of what a triangular brush on your vector path looks like:
http://pnu-club.com/imported/2010/01/1006.jpg
I suggest experimenting with brushes like this. I will not reveal all of Go Media’s secrets here – but this should get you started.
Now you have the meticulous job of “inking” your illustration. Depending on how complex your drawing is – this process may take an entire day or more, so settle in and try to enjoy yourself. After all – that’s why we’re here right?
Here is the finished inking I did on this sketch… Pretty sharp if I do say so myself!!
First the pencil sketch:
http://pnu-club.com/imported/2010/01/1007.jpg
Now the final inked illustration:
http://pnu-club.com/imported/2010/01/992.jpg
Ok, now to the really fun part – coloring.
Step 5. Tips and Techniques to coloring your vector illustration.
This tutorial is going to cover coloring in Adobe Illustrator. At this point you could also export your line art to Photoshop and color your drawing in it. In fact, most professional coloring you’ll see of illustrations is done in either Photoshop or Painter. Making a vector coloring – as we are in this tutorial is a very different process with a different look and feel to it. In Photoshop for instance, you can much more easily make soft-edged transitions between your various colors. Here in Illustrator your color shapes will have sharp edges.
Now I will make a confession – I don’t think I have a very good sense of color. I think I am a bad colorist. So, hopefully I can give you some tips I use to “fake it.” Remember: “Fake it till you make it!”
Now, you’ll be coloring on your color layer, so lock your inking layer and unlock your color layer.
Usually I will try to pick the colors I’m going to use before I start coloring. I will start with 2-4 main color themes that work well together. For each of these colors I will try to get a range of color values from dark to light. Once I have this palette of colors I try very hard to stick with it. Since I don’t have a good sense of color, I’m afraid to stray too far from a nice color palette once I’ve made one. Here is an example of a color palette I put together:
http://pnu-club.com/imported/2010/01/1008.jpg
I will usually assemble my color palettes by opening a Pantone Swatch Library (located in the Swatch window drop-down in the Swatch Libraries drop down). I’ll then see a color I like and grab the entire value range from dark to light of that color.
http://pnu-club.com/imported/2010/01/1009.jpg
One “cheat” I use occasionally for finding a good color schemes– is the website: colourlovers.com (http://www.colourlovers.com/). It doesn’t give a complete coloring palette and isn’t usually exactly what I’m looking for, but it’s a great resource for inspiration.
In the case of this illustration, he went with a fairly straight-forward coloring scheme. The girl’s skin is flesh color, the skull is grey and the devil-baby is red. For each of these object there is about 3-4 color values; a middle value, one dark color for shadows and one light color for highlights.
While going with a straight-forward coloring scheme is fine, I want to encourage you to really experiment with colors. Explore the space. I got a fever, and the only prescription – is MORE COW BELL… no wait – I mean – MORE COLORS. I think doing a good realistic coloring job is almost passé these days. Using non-traditional colors is the current trend.
To start, lets use this little devil baby sketch that Dave did and start by filling each main shape with a middle value. Here is what the baby looks like with each of his primary shapes filled with the middle-value. You’ll notice the back of the tail is dark. We obviously decided that we were going to have a light source to the upper left. This would place the tail in a shadow.
http://pnu-club.com/imported/2010/01/1010.jpg
When I say “We filled each main shape..” what I mean specifically is that we stole the line art and used the vector lines that were already drawn to fill the main shapes.
In order to do this you need to make sure you’ve used your Pathfinder tool to subtract (knock-out) and consolidate all your line art into one complete path, then you will:
1. Unlock your inking layer (if it isn’t already)
2. Select your Inks (lines)
3. Edit>Copy
4. Switch to your color layer (I’ll even re-lock my inking layer)
5. Edit>Paste In Front – this will drop a copy of the inks into the coloring layer in the exact same location that it was taken from – so it lines up perfectly.
6. Select the line art and then Object>Compound Path>Release. This will break all of these shapes back up into their own pieces of art. You can then delete the outline and simply deal with the fill shapes. By selecting them you can fill them with the appropriate color.
Using this technique will save you a lot of time. Here is the single-color initial fill of the devil-baby:
If you are not familiar with the Pathfinder tool in Illustrator, let me just say: please take the time to explore this tool. It is indispensable. I use it constantly.
Once the main color fill is in place, we can start adding shadows and highlights. Since your highlights and shadows will be contained within the area we’ve already established with our fill, you really only need to draw the line that will distinguish the barrier between your middle value and shadow.
In this first image you can see where I drew the dark red shape to define the shadow area. I only concerned myself with where my shape intersected with the red fill of the devil baby’s body.
http://pnu-club.com/imported/2010/01/1011.jpg
I then need to make a copy of the devil-baby’s fill shape so I won’t lose it when I use the pathfinder tool. I use the Copy and Paste-In-Front function to create two duplicate shapes that are directly on top of one another. Then I select the main fill shape and the shadow shape as well.
http://pnu-club.com/imported/2010/01/1012.jpg
Then, using the Pathfinder tool use the overlap Pathfinder tool. I’m not sure what the technical term is for this function, but it basically takes two shapes and removes any parts of them that do not over-lap. Here’s a pic:
http://pnu-club.com/imported/2010/01/1013.jpg
I will go through and use this technique to define each of my shadows, bright spots and any other little details I would like to add.
So there you have it. An insight into my mind as I go from sketch to vector illustration. This is how I do it, but every illustrator has a different technique. So use this article/tutorial as a guide to help you establish your own technique. I hope you learned something useful!
Go Media is a creative agency based in Cleveland, Ohio. We specialize
Borna66
01-27-2010, 01:57 PM
Open Illustrator
1. Lets begin by opening a new Illustrator document. Grab your type tool and type in EcoHaus or any name you prefer, I am using Century Gothic Bold. For my own preferences I am going to set my text on a 1 px black stroke and a black fill. In my examples I have kerned the letters to be closer to one another, you can do this by placing your type tool in between two letters holding alt and moving it using the arrows keys.
http://pnu-club.com/imported/mising.jpg (http://canvasscribbles.com/wp-content/uploads/2010/01/13.jpg)
2. Now grab your handy pen tool, and start creating the shape of the leaf. If you are struggling with your leaf, you can roughly sketch something or find a stock image to guide you. Also don’t forget to add the stem of the leaf. I’ve arranged the leaf to be roughly centered along the top of the text, leaving just a bit of space.
http://pnu-club.com/imported/mising.jpg (http://canvasscribbles.com/wp-content/uploads/2010/01/23.jpg)
3. Select your leaf and add the color value of #6F8939 green, do the same for the Eco text. Apply the color value #606161 gray for Haus text to add some contrast to the logo. Now that we have some color, we are going to create a shape and apply a gradient. Select your pen tool and trace roughly against the center of the leaf, leaving a small margin on the edge of the leaf.
http://pnu-club.com/imported/mising.jpg (http://canvasscribbles.com/wp-content/uploads/2010/01/33.jpg)
4. Now we are going to apply a gradient to the shape that we have just created. Have your shape selected, and apply a gradient by clicking the gradient tool. Set the colors to C=32 Y=1 M=100 K=11 Light Green to C=60 M=29 Y=100 K=11 Green. Adjust the gradient into your liking, keeping in mind that the green should merge into the green of your leaf.
http://pnu-club.com/imported/mising.jpg (http://canvasscribbles.com/wp-content/uploads/2010/01/43.jpg)
5. Now that we have complete our first leaf, duplicate the leaf two times. We should have 3 leaves in our possession now. Select the leaves and rearrange them using the rotate and scale options.
http://pnu-club.com/imported/mising.jpg (http://canvasscribbles.com/wp-content/uploads/2010/01/53.jpg)
6. So far so good, now we are going to add some rain drops to give it more life. Select your pen tool and draw rain drops. Keep in mind you can always re-size them.
http://pnu-club.com/imported/mising.jpg (http://canvasscribbles.com/wp-content/uploads/2010/01/62.jpg)
7. Fill the rain drops with #ffffff white, and lower the opacity to 38%.
http://pnu-club.com/imported/mising.jpg (http://canvasscribbles.com/wp-content/uploads/2010/01/71.jpg)
You are finished! With what you have learned you can recreate your own logo using the same techniques that I have applied. Here is a different variation of the logo using the same techniques.
http://pnu-club.com/imported/mising.jpg (http://canvasscribbles.com/wp-content/uploads/2010/01/ecologofinal.jpg)
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Borna66
01-27-2010, 01:58 PM
Create a low-cost, low-tech T-shirt using a digitally designed stencil.When low numbers or high expense prevents you from sourcing professionally screenprinted products, you can easily produce a small run of custom T-shirt designs using a good old fashioned stencil technique!
Advantages include low production cost and quick turnaround, also the low-tech feel to the finished product could help reinforce an urban or distressed brand, especially with a little extra overspray.
You will need:
> T-Shirt(s)
> Sharp Scalpel
> Spray Mount
> Spray Paint
http://pnu-club.com/imported/mising.jpg
Create the initial design in your chosen application, in this case Illustrator was used with the addition of a free vector resource file from Go Media (http://www.gomedia.us/arsenal/freestuff.php), where a graphic from the wings collection was modified and combined with the Spoon Graphics logo.
http://pnu-club.com/imported/mising.jpg
Remember when creating your stencil to plan ahead and think about what areas will be cut out, some areas may need splitting to allow the areas of negative space to connect. If not these areas would simply fall out when the stencil is cut out.
http://pnu-club.com/imported/mising.jpg
Once your design is complete, print it out onto card at the desired size.
http://pnu-club.com/imported/mising.jpg
Place a board inside your T-Shirt behind the chest area and fold the material onto the reverse and stick into position with tape. This will help prevent spray painting other areas of the T-Shirt and will stop any paint seeping through to the back of the shirt.
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
With your scalpel carefully cut out your stencil, then give the rear a coat of spray mount to help stick the stencil down to the T-Shirt preventing overspray. Position the stencil on the T-Shirt.
http://pnu-club.com/imported/mising.jpg
Using plenty of masking tape and newspaper cover off the surrounding areas, ensure that the tape is firmly stuck around the stencil to prevent overspray. Give your spray paint a thorough shaking to mix the paint and activate the propellent, spray a couple of test sprays to clear the nozzle, then simply build up layers of paint onto the stencil.
http://pnu-club.com/imported/mising.jpg
Once dry, peel away the stencil and tape to reveal your design transferred onto your T-Shirt.
http://pnu-club.com/imported/mising.jpg
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Borna66
01-27-2010, 01:59 PM
This tutorial will guide you on how to draw creative Arabic fonts in Adobe Illustrator, this type of calligraphy is called "Free Calligraphy" as it is not "restricted" to a strictly set of rules on how the letters should be drawn and connected as with other forms of Arabic Calligraphy. You can learn more about the art of Arabic and Islamic Calligraphy from Wikipedia's (http://en.wikipedia.org/wiki/Arabic_calligraphy) page on this topic.
http://pnu-club.com/imported/mising.jpg
The image above reads "Hajj", which is the Arabic word for "Pilgrimage". We are going to create this word in Illustrator using the "Path Tool". It is possible to follow this tutorial on almost any other vector based drawing program such as Xara X, Freehand, and Corel Draw. Our tutorial will show you an example on how to create an Arabic in a free calligraphy manner, you can apply the same technique to create cool looking text in Arabic or English.
http://pnu-club.com/imported/mising.jpg
Start off by creating a new Illustrator file. We will start by drawing the "Alef" letter, which is the stick-looking shape on the right side of the word. Unlike English, Arabic is read from right to left. Use the pen tool to draw a single path point that should make the upper left corner of our "Alef" letter, it should look like a little blue square dot on the canvas.
http://pnu-club.com/imported/mising.jpg
Move your mouse pointer several pixels to the left and then click to create another dot that shall automatically connect to our first one. Create another dot at the lower part of the screen to draw an inverted L shape.
http://pnu-club.com/imported/mising.jpg
You get the point now, connect the dots to get a shape similar to the image displayed below.
http://pnu-club.com/imported/mising.jpg
The first letter is now complete, it is time to work on the rest of the word. Start off by drawing the shape that you see below.
http://pnu-club.com/imported/mising.jpg
We will now rotate this last brick we created using the Rotate Transform tool. Right-click this shape and then choose Transform > Rotate.
http://pnu-club.com/imported/mising.jpg
The third part of our word is a little bit harder than the previous two as this one has some curves. Start off by drawing the simple line that you see in the image below. Draw your line from left to right.
http://pnu-club.com/imported/mising.jpg
HOLD the mouse button as you click to create the third dot in our shape. While the mouse button is still held, move it around to create a slightly curved line.
http://pnu-club.com/imported/mising.jpg
Continue drawing the rest of the shape, make sure to hold the mouse button and create a curved line when creating the selected corner in the image below.
http://pnu-club.com/imported/mising.jpg
Creating the rest of the shape should not be a problem now. Connect the dots and hold the mouse button to create curvy lines when needed.
http://pnu-club.com/imported/mising.jpg
The only step left to complete our project here is drawing a circle at the bottom. Your final result should look something similar to what we have below after a little bit of colouring!
http://pnu-club.com/imported/mising.jpg
This concludes our tutorial, feel free to post at the forum (http://www.asrejavan.com/forum) if you needed any more help.
-End of tutorial
Borna66
01-27-2010, 01:59 PM
This tutorial will teach you how to make 3D glasses on a carpet using Adobe Illustrator. The making of this same 'model' in 3D Studio Max has been demonstrated in a previous tutorial at Oman3D (http://www.republicofcode.com/tutorials/3ds/spline_lathe_stealth/). You will learn here how easily it is to create a simple 3d model using Adobe Illustrator rather than using any 3D program such as 3D Studio Max. The technique that we will use in this tutorial will involve creating a single slice of the object that we want to create and then using the "Revolve" effect to convert our slice into a 3D object. Read on to learn the exact steps on how to do this.
http://pnu-club.com/imported/mising.jpg
Create a new Illustrator file using the default settings. We will start by creating our single slice of the object. Use the pen tool to create the object you see in the image below. Use a white stroke colour and a blank fill.
http://pnu-club.com/imported/mising.jpg
Once you have this object ready select it and use the Revolve effect that is found under Effect>3D>Revolve. Configure the settings as shown in the image above and make sure to set the Surface effect to "Defuse Shading". Click on OK to see the instant result of our work!
http://pnu-club.com/imported/mising.jpg
It is now time to create the second glass in the scene. First of all, duplicate the glass that we already made, you can simple press and hold ALT while dragging the image using your mouse to get a duplicate copy of it. Open the Appearance Palette from the Window menu above, in the Appearance Palette find the 3D Revolve Effect and double click it. Change the rotation around the x, y, and z axis to -44°, 0° and 100°. Once you click on OK you should see the second glass created.
It is now time to make our carpets. You can use any design you wish for the carpets, I personally created these using the library Decorative Brushes ( Window>Brush Library>Decorative Brush>Celtic - 0.5pt stroke weight ). You can copy and paste the image that I supplied here to use for your own project.
http://pnu-club.com/imported/mising.jpg
After aligning both carpets at the centre vertically and horizontally, now using the perspective view skew the carpets to get a similar scene to that shown in the image below
http://pnu-club.com/imported/mising.jpg
Adding the Shadow of the Glasses
Create an ellipse shape in a size similar to the glass. Use a blank stroke and a 25% gray colour for the fill. Using the "Effect Menu" apply the Gaussian Blur to the shape. Once done arrange the shadow to the back of the glasses.
To add a shadow for the second glass lied down. Copy the actual glass and change its 3D Revolve Effect from the Appearance Palette. Here you will have to click on the "More Options" button to make the Light Intensity to Zero. After that you will have to apply the Gaussian Blur effect and arrange it to the back in the same way you did to the first glass.
http://pnu-club.com/imported/mising.jpg
Borna66
01-27-2010, 02:01 PM
Draw the Bamboo Body
Create a path like the image below with the Pen Tool and fill it with the color green. Select the Mesh Tool and click on the lower left corner of the bamboo body (pt. 1) to add a mesh point. Then change it to a lighter tone of green (yellow-green). Now add another Mesh point at the upper left corner of the bamboo(pt. 2). Add another point above pt. 2. Add a final point beside pt. 2 and select a darker green tone for the shadow.
http://pnu-club.com/imported/2010/01/99.gif
2. Create the Bamboo Stick
Select the bamboo body you’ve created in the previous step, hold down the ALT key, drag it up to make a copy (you can use Copy & Paste if you like). Then resize the new bamboo body horizontally with the Selection Tool. Send this new bamboo body behind the first bamboo body by selecting Object > Arrage > Send Backward or press Ctrl+[. Repeat this step until you get a stack of 5 or 6 bamboo bodies.
http://pnu-club.com/imported/2010/01/100.gif
3. Duplicate the Bamboo Stick
After you’ve finished the first bamboo, make a copy of it by ALT drag or Copy & Paste. Select the new bamboo stick, apply Filter > Distort > Twist(Angle=3) so that they don’t look identical.
http://pnu-club.com/imported/2010/01/101.gif
4. Draw a Bended Bamboo
We want the bamboo to look natural, so we need to create some bended bamboo. Repeat Step 1 & 2 to create a bended bamboo like the image shown below. Now we 3 different forms of bamboo: straight, bended, and twisted.
http://pnu-club.com/imported/2010/01/102.gif
5. Duplicate More Bamboo
Make more bamboo by ALT + drag. Flip and resize them around so they don’t look alike.
http://pnu-club.com/imported/2010/01/103.gif
6. Create the Bamboo Leaves
Create the basic shape of the bamboo leaves. Use the Mesh Tool to apply a mesh gradient on it.
http://pnu-club.com/imported/2010/01/104.gif
7. Make a Bamboo Leaves Symbol
Drag the bamboo leaves to the symbol panel to create a new Symbol. If your symbol panel is not visible, go to Window > Symbols or press Ctrl+Shift+F11.
http://pnu-club.com/imported/2010/01/105.gif
8. Symbol Sprayer Tool
Create a new layer and lock the bamboo sticks layer(Layer 1). Select the Symbol Sprayer Tool and pick the bamboo leaves Symbol. Spray it on Layer 2 by dragging the mouse.
http://pnu-club.com/imported/2010/01/106.gif
9. Symbol Sizer Tool
To create various sizes of bamboo leaves: use the Symbol Sizer Tool and randomly click on the bamboo leaves object. Tips: hold down ALT key+click to reduce size.
http://pnu-club.com/imported/2010/01/107.gif
10. Symbol Spinner Tool
Use the Symbol Spinner Tool to rotate/spin Symbols.
http://pnu-club.com/imported/2010/01/108.gif
11. Symbol Shifter Tool
Use the Symbol Shifter Tool to spread out the bamboo leaves by dragging your mouse around.
http://pnu-club.com/imported/2010/01/109.gif
12. Symbol Stainer Tool
Select a lighter green color and use the Symbol Stainer Tool to tint the symbols.
http://pnu-club.com/imported/2010/01/110.gif
13. Symbol Screener Tool
Use the Symbol Screener Tool to reduce the opacity of the bamboo leaves. This will result in a transparent effect.
http://pnu-club.com/imported/2010/01/111.gif
14. Make More Leaves Behind
After you done with the leaves on Layer 2, make a new layer(Layer 3) behind the bamboo stick layer. Lock Layer 1 and Layer 2, use the Symbol Sprayer Tool to create more bamboo leaves(refer to Step 8-13).
http://pnu-club.com/imported/2010/01/112.gif
15. Add More Bamboo Sticks
Duplicate more bamboo sticks. Resize and send them behind the big bamboo sticks.
http://pnu-club.com/imported/2010/01/113.gif
Final
Here is the final image.
http://pnu-club.com/imported/2010/01/1014.jpg
Borna66
01-27-2010, 02:01 PM
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Illustrate Image Into Vector
June 21st, 2007 in Illustrator (http://kailoon.com/category/tutorials/illustrator/), Tutorials (http://kailoon.com/category/tutorials/) by kailoon (http://kailoon.com/author/kailoon/)
http://pnu-club.com/imported/mising.jpg
Today I am going to show the basic way to illustrate and image into vector. Basically, it is quite simple to illustrate an animate rather than a real object. Its color tone is simple and easy to apply. It is a good practice method for the novice. This is the image (http://www.asrejavan.com/content_image/princess_mononoke/mononoke.jpg) that I am going to use, Princess Mononoke (http://www.princess-mononoke.com/)( one of my favourite characther of Ghibli’s product (http://www.onlineghibli.com/) ). I think I watch it for not less than 10 times…okok! Let’s start then …
Before start, here is some tips for you to make the process faster and easier.
*Ctr + C and Ctr + F = copy and paste into the original position but forward.
*CTR + +/- to zoom in/out.
Step 1
Open the image (http://www.asrejavan.com/content_image/princess_mononoke/mononoke.jpg), double click on the layer and rename as img, checked the dim image=50%. Create a new layer and make sure it is below of the img layer. Pick the pen tool, start draw from the face area. We will only draw the outer line of the image. For the color, just use the eyedropper tool to pick up from the image we use on the area which we are drawing. Rename layer as face_bg. After that, you will get the result as below:
http://pnu-club.com/imported/mising.jpg
Step 2
After that, we will draw out the shadow area which is the darker side. FYI, you only need to draw carefully when the area is intersect with the others. Rename layer as face_shadow. After that, you will get something like this:
http://pnu-club.com/imported/mising.jpg
Step 3
To create the shadow area, select the face_bg layer then CTR + C and CTR + F. While the duplicated face_bg layer selected, left click on the face_shadow layer by holding shift. Goto window > Pathfinder, click the intersect shape area, then expand. As below:
http://pnu-club.com/imported/mising.jpg
Step 4
Next, we are going to draw out her eye. You need to zoom in to draw this part.
http://pnu-club.com/imported/mising.jpg
Step 5
After that, we will add the border for the face area.
http://pnu-club.com/imported/mising.jpg
Step 6
After that, we will draw her hair and hat.
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
Step 7
So, just continue the drawing by using the technique stated above. After a while you should get some thing like this:
http://pnu-club.com/imported/mising.jpg
We are done! So, remember, it is always esay to start from simple. have a nice day!
http://pnu-club.com/imported/2010/01/1015.jpg (http://kailoon.com/download/princess.zip)
__________________
Borna66
01-27-2010, 02:02 PM
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3D Blue LCD Alarm Clock - Illustrator Tutorial
http://pnu-club.com/imported/2010/01/1016.jpg (http://www.slicktutorials.com/3d-lcd-alarm-clock) A 3D neon blue digital lcd clock created in Illustrator with a final step in Photoshop.
This tutorial covers the Illustrator portion. Some skills to learn here are how to create perspective, blending, and adding gloss.
Start out by drawing a rounded rectangle (which I'll be calling the clock base):
http://pnu-club.com/imported/2010/01/114.gif
Duplicate the clock base and paste the duplicated object on top of the original (press 'ctrl+c' to copy then 'ctrl+f' to "paste in front") and reduce the size. Add a medium blue to light blue 90 degree linear gradient using the colors shown. This new object will be called the clock face.
http://pnu-club.com/imported/2010/01/115.gif
Add some text. Whatever floats your boat. I chose RationalInteger, 48pt. You can download this font for free here: 1001 Fonts (http://www.1001fonts.com/font_details.html?font_id=1036).
http://pnu-club.com/imported/2010/01/116.gif
Now draw an ellipse with the ellipse tool like the one below. The idea is to get the ellipse to intersect the lower left and upper right corners of the clock face.
http://pnu-club.com/imported/2010/01/117.gif
Duplicate the clock face and move the duplicated clock face to the top of all objects (this is done by dragging it in the Layers window). Now select both the duplicated object and the ellipse. To select multiple objects, either shift click both objects, or shift click the circles next to each object in the Layers window.
http://pnu-club.com/imported/2010/01/118.gif
With both objects selected, open the pathfinder window (under 'windows > pathfinder') and 'ctrl+click' on the 'Minus Back' pathfinder. Holding control will create a new object that is a combination of the two previous objects.
http://pnu-club.com/imported/2010/01/119.gif
This resulting object will be used to make gloss. Fill it with a black to white linear gradient, using the gradient tool as shown:
http://pnu-club.com/imported/2010/01/120.gif
Change the transparency mode to 'screen.' Screen is very useful for glossy effects. Experiment with it a little if you never have before. See how changing the direction and size of the gradient affects the object. Or don't.
http://pnu-club.com/imported/2010/01/121.gif
Now select your text and go to 'Type > Create Outlines.' This will turn your text in to paths which makes it easier to modify.
http://pnu-club.com/imported/2010/01/122.gif
Select all objects with the 'selection tool' (just drag it around all objects), then use the 'free transform tool' to add some perspective. Grab the lower left corner, hold 'ctrl+shift', and drag the corner point down a little bit. Control lets you skew the object, while shift constrains so you can't move it all over the place (in this case, you just want to move it straight down). See the image for how far I dragged it down:
http://pnu-club.com/imported/2010/01/123.gif
Duplicate the original clock base, send it below all other objects, and move it to the left. The quickest way to do this is to select it, copy it, then press 'ctrl+b' to "paste in back." Then use the arrow keys to move it left. Fill the duplicated clock base with #5C5D5E.
http://pnu-club.com/imported/2010/01/124.gif
Make the duplicated clock base a little smaller.
http://pnu-club.com/imported/2010/01/125.gif
Select the old clock base and the duplicated clock base. Now you will blend the 2 objects together, giving the 3D look. First, go to 'Object > Blend > Blend Options' Make sure 'Smooth Color' is selected.
http://pnu-club.com/imported/2010/01/126.gif
With the objects still selected, go to 'Object > Blend > Make' (or hit 'alt+ctrl+b').
http://pnu-club.com/imported/2010/01/127.gif
Just a couple of finishing touches left. First, click the arrow next to the 'blend' object in the Layers window. This should show the 2 objects that make up the blend: the orginal clock base and the duplicated clock base. Select the original clock base, and "copy" ('ctrl+c') then "paste in front" ('ctrl+f'). Give the new object a black to white gradient. Use the gradient tool if you need to make adjustments. In mine, it's just the default gradient.
http://pnu-club.com/imported/2010/01/128.gif
As a final touch, to give the front of the clock a little bevel, select the gloss object and move it just one pixel right and one pixel down.
http://pnu-club.com/imported/2010/01/129.gif
And you have yourself a clock. Just for an idea of what to do with it, here is a little scene I threw together in Photoshop:
http://pnu-club.com/imported/2010/01/1017.jpg
Borna66
01-27-2010, 02:03 PM
Draw the shape below using the pen tool, to make a "piece of flair."
http://pnu-club.com/imported/2010/01/130.gif
Select your flair, copy and paste the new copy in front (ctrl+c to copy, then ctrl+f to paste in front). Go to 'Object > Transform > Reflect' and select "horizontal" to reflect the shape over the horizontal axis.
http://pnu-club.com/imported/2010/01/131.gif
With the Selection Tool (black filled arrow), click to select your copied object, move it to the left, then rotate the top right corner down a little (when you hover near the corner point, the cursor will change to the one shown below. Then you can click and drag to rotate the object).
http://pnu-club.com/imported/2010/01/132.gif
Make a crescent shape using the pen tool again.
http://pnu-club.com/imported/2010/01/133.gif
Select the two shapes shown below, then click the Trim button in the pathfinder window (to bring up the pathfinder window, go to 'Window > Pathfinder'). "Trim" will cut the bottom object in to 2 pieces where it is overlapped by the top object.
http://pnu-club.com/imported/2010/01/134.gif
Select the shape shown and move it in front of the other shapes (right click the shape once selected and choose 'Arrange > Bring to Front').
http://pnu-club.com/imported/2010/01/135.gif
Grab your Direct Selection Tool (the white filled arrow) and use it to select the shapes shown. Once selected, use the Trim pathfinder again.
http://pnu-club.com/imported/2010/01/136.gif
Using the Direct Selection Tool, select the shape shown below and move it to the front.
http://pnu-club.com/imported/2010/01/137.gif
Now select all of your shapes, then give them a 1pt white stroke. Notice how the shapes are now intertwined.
http://pnu-club.com/imported/2010/01/138.gif
So your flair is done. Time for some skull making. You will be drawing the right half of the skull, using the pen tool once again. I'll do my best to explain. Start at the bottom with a click, then click and drag each point on your way to a skull shape. When you get to the top, just click (no drag), then click the starting point again to complete the 1/2 skull. The left side does not have to be perfectly straight.
http://pnu-club.com/imported/2010/01/139.gif
Draw an eye socket and a half nose with the pen tool, then fill them with white. Zoom in for better control (ctrl+plus symbol)
http://pnu-club.com/imported/2010/01/140.gif
Here comes the fun part: select everything, then copy and paste in front (ctrl+c, ctrl+f). Then flip your copied objects over the vertical axis (go to 'Object > Transform > Reflect' then choose "Vertical"). You should now have this mess:
http://pnu-club.com/imported/2010/01/141.gif
Now simply move your copied objects over to complete the other half. Let's get rid of the line down the middle of the skull. Select the right eye socket and right half of the nose and bring them to the front (right click, 'Arrange > Bring to Front').
http://pnu-club.com/imported/2010/01/142.gif
Finally, select the two halves of the skull (not the eyes/nose) and in use the "Add to Shape Layer" button in the pathfinder window.
http://pnu-club.com/imported/2010/01/143.gif
The final result:
http://pnu-club.com/imported/2010/01/144.gif
__________________
Borna66
01-27-2010, 02:03 PM
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Flare Tool Fun - Illustrator Tutorial
http://pnu-club.com/imported/2010/01/1018.jpg (http://www.slicktutorials.com/flare-tool-fun) I was determined to find an a use for the Flare Tool in Illustrator (why is it there, anyway?). Here is what I came up with.
You will be making some interesting graphics using the Flare Tool and the Transform Effect.
First, draw a rectangle with a black fill to cover your artboard and lock this object (click the box next to the eye in the Layers window). Select the Flare Tool (one of the shape tools in the toolbar) and click anywhere on the artboard to bring up the Flare Tool settings. Enter the following settings:
http://pnu-club.com/imported/2010/01/145.gif
http://pnu-club.com/imported/2010/01/146.gif
This should create a glowing ball with a ring around it.
http://pnu-club.com/imported/2010/01/1019.jpg
Decrease the height of the flare to 25% of its original height. To do this, go to 'Object > Transform > Scale' and enter the following setting:
http://pnu-club.com/imported/2010/01/1020.jpg
You should now have this shape:
http://pnu-club.com/imported/2010/01/1021.jpg
Go to 'Effect > Distort & Transform > Transform' and enter these settings. In this step you are making 17 copies of the flare and rotating each one 59 degrees. Feel free to play around with any of the settings to get a variety of nice results (and some ugly ones). The Transform Effect is awesome just to play around with and see what you can produce.
http://pnu-club.com/imported/2010/01/1022.jpg
Here is how these settings should look:
http://pnu-club.com/imported/2010/01/1023.jpg
For a different effect, try these settings for Transform:
http://pnu-club.com/imported/2010/01/1024.jpg
Then change the blending mode to 'Hard Light' in the Transparency Window shown below (if you can't see it, make sure 'Window > Transparency' is checked):
http://pnu-club.com/imported/2010/01/1025.jpg
To produce this effect (shown at 50% size):
http://pnu-club.com/imported/2010/01/1026.jpg
You can also change the settings when you draw the flare to get an entirely different look. Here is one example. Make your own unique creation. If you come up with something cool, send it to info at slick tutorials dot com and I will put it up for everyone to see.
http://pnu-club.com/imported/2010/01/1027.jpga
Borna66
01-27-2010, 02:04 PM
3D Chess Board, King, and Pawn - Illustrator Tutorial
http://pnu-club.com/imported/2010/01/147.gif (http://www.slicktutorials.com/chess-board-and-pieces) Make a 3D chess board and 2 chess pieces: the pawn, and the king.
Learn Illustrator's 3D tools, pathfinders, how to make a grid, basic perspective, and the Live Paint Bucket tool.
Make a rectangle with a width about twice as long as the height. Use a white fill and a light grey color for the stroke.
http://pnu-club.com/imported/2010/01/148.gif
To turn your rectangle in to a grid, select it, go to 'Object > Path > Split to Grid' and change the settings circled in red. Making the 'Gutter' 0 will remove all space between sections of the grid.
http://pnu-club.com/imported/2010/01/149.gif
The resulting grid will look like this. Each section of the grid will have the same stroke and fill properties as the original rectangle:
http://pnu-club.com/imported/2010/01/150.gif
Select the 'Live Paint Bucket' tool and click on your grid.
http://pnu-club.com/imported/2010/01/151.gif
Using a grey fill and no stroke, click on each section of the grid to make a checkered pattern. Each section will turn red when you hover over it.
http://pnu-club.com/imported/2010/01/152.gif
Now select the Free Transform tool, grab the bottom left corner handle, start dragging it to the left, and then hold Alt+Ctrl+Shift and drag the handle over to the left further. It should now appear as if you are looking down at the grid as shown: (note: my image is reduced by 50% in this step)
http://pnu-club.com/imported/2010/01/153.gif
Grab the top center handle and drag down to make the grid a about half as tall (mine is still at 50% size).
http://pnu-club.com/imported/2010/01/154.gif
Now you will make a pawn chess piece. Turn on the grid by going to 'View > Show Grid'. Now zoom in to whatever size you're comfortable working with (I used 300%). To quickly zoom, hold Ctrl and press the plus symbol a few times. Ctrl and the minus symbol will zoom back out. Using the Rounded Rectangle tool, draw a round rectangle, using the grid to line it up.
http://pnu-club.com/imported/2010/01/155.gif
With the Direct Selection tool, drag a selection rectangle around the two bottom points of the rounded rectangle, then hit 'Delete'.
http://pnu-club.com/imported/2010/01/156.gif
And get the result shown:
http://pnu-club.com/imported/2010/01/157.gif
Draw a rectangle and a circle to complete the pawn shape (to draw a perfect circle, hold shift while drawing with the Ellipse Tool). Use the grid to make it all symmetrical.
http://pnu-club.com/imported/2010/01/158.gif
Draw a rectangle that covers up the right side of your pawn. I used a darker grey so it is easier to see. Now drag a selection rectangle around everything (using Path Selection tool), then open up your Pathfinder window (go to 'Window > Pathfinders') and click the Crop pathfinder.
http://pnu-club.com/imported/2010/01/159.gif
You should now have a half pawn shape
http://pnu-club.com/imported/2010/01/160.gif
Make a copy of the half pawn shape and move it out of the way (select everything, then Ctrl+C to copy, Ctrl+V to paste). You will use this later to make a king chess piece.
Select all of the objects that make up the original pawn shape (with Path Selection tool) and go to 'Effect > 3D > Revolve' The settings shown are the default settings. If yours are different, make the appropriate adjustments.
http://pnu-club.com/imported/2010/01/161.gif
And the 3D pawn is born:
http://pnu-club.com/imported/2010/01/162.gif
Now go to your copy of the pawn shape. Using the Direct Selection tool, click on the outline of the top circle (see image below). If you click right on the outline, it should appear as shown:
http://pnu-club.com/imported/2010/01/163.gif
While still using your Direct Selection tool, click the right point of the circle. Now press the up arrow a few times until you have the result shown:
http://pnu-club.com/imported/2010/01/164.gif
Now do a 'Effect > 3D > Revolve' again, just like you did before.
http://pnu-club.com/imported/2010/01/165.gif
Draw two rectangles to make a small cross.
http://pnu-club.com/imported/2010/01/166.gif
Select both rectangles, and click on the 'Add to Shape Area' pathfinder. This will combine them in to a cross shape.
http://pnu-club.com/imported/2010/01/167.gif
Select your cross shape, and go to 'Effect > 3D > Extrude & Bevel'. The only setting you need to change is 'Extrude Depth'. Make it 10pt.
http://pnu-club.com/imported/2010/01/168.gif
Move your new 3d cross on top of the king piece. Select the cross and the king piece and go to 'Object > Group' to combine them. As far as I know, you can not use a pathfinder to combine the two objects, because it will remove the 3D effects.
http://pnu-club.com/imported/2010/01/169.gif
Place the pawn and king pieces on the middle area of the chess board.
http://pnu-club.com/imported/2010/01/170.gif
Now adjust the size of the pieces and the chess board to your liking. Remove the grid ('View > Hide Grid') and you're done.
http://pnu-club.com/imported/2010/01/171.gif
__________________
Borna66
01-27-2010, 02:04 PM
Sketch To Vector – Bird
August 7th, 2007 in Illustrator (http://kailoon.com/category/tutorials/illustrator/), Tutorials (http://kailoon.com/category/tutorials/) by kailoon (http://kailoon.com/author/kailoon/)
http://pnu-club.com/imported/mising.jpg
Today I am going to illustrate a ‘bird’ from sketch to vector. To do this tutorial, you need to have some basic of illustrator drawing technique or you can refer to my previous tutorial (http://kailoon.com/?p=20). Ok, let’s start then.
This is my sketch:-
http://pnu-club.com/imported/mising.jpg
This is the more detail hand drawing:-
http://pnu-club.com/imported/mising.jpg
Step 1
Here we start the process. Scan the artwork into your pc. Open a new document with RGB color mode. Go to file > Place. Place the artwork on the stage. Reduce the opacity to 50% and lock the layer.
http://pnu-club.com/imported/mising.jpg
Step 2
Create a new layer and move it below the artwork. Rename it as feather. We start with the feather because it is at the backward of all part for the ‘bird’. Start illustrates and fills it with black color. You will get this:-
http://pnu-club.com/imported/mising.jpg
Step 3
Secondly, create a new layer and rename it as body. Draw the white feather as it is just above the feather layer. Sure, fill it with white color.
http://pnu-club.com/imported/mising.jpg
Step 4
Create a new layer, name it as mouth. Draw out the mouth and set the gradient as shown below:-
http://pnu-club.com/imported/mising.jpg
Step 5
This is the process to draw out the eyes. Still, create a new layer and name it as eyes. You need to use the pathfinder for this part:-
http://pnu-club.com/imported/mising.jpg
Step 6
after all, you will get this:-
http://pnu-club.com/imported/mising.jpg
Step 7
This part will be a bit more difficult but still using the same technique. Create a new layer and rename it as leg. Simply follow the steps shown below. You may also use your own color for this part.
http://pnu-club.com/imported/mising.jpg
Step 8
Lastly, create a new layer and draw out the tree. Put this below the legs layer.
http://pnu-club.com/imported/mising.jpg
Step 9
To make it look more real. Simply create a new layer and draw out the shadow for each part that you think is necessary.
http://pnu-club.com/imported/mising.jpg
Step 10
Here is it! Cheers! Hope you enjoy this. Any question, simply email me or leave a comment here. Thanks!
http://pnu-club.com/imported/mising.jpg
__________________
Borna66
01-27-2010, 02:05 PM
Monster Character Series Part 2
http://pnu-club.com/imported/mising.jpg (http://www.blog.spoongraphics.co.uk/tutorials/monster-character-series-part-2-%e2%80%93-dumb-blue-sucker-monster)
div.bsap_1239321 {width:100%;display:block;} div.bsap_1239321 a{width:300px;} div.bsap_1239321 a img{padding:0;} div.bsap_1239321 a em{font-style:normal;} div.bsap_1239321 a{display:block;font-size:11px;color:#888;font-family:verdana,sans-serif;margin:0 4px 10px 0;text-align:center;text-decoration:none;overflow:hidden;} div.bsap_1239321 img{border:0;clear:right;} div.bsap_1239321 a.adhere{color:#666;font-weight:bold;font-size:12px;border:1px solid #ccc;background:#e7e7e7;text-align:center;} div.bsap_1239321 a.adhere:hover{border:1px solid #999;background:#ddd;color:#333;} div.bsap_1239321 a.adhere{width:300px;height:250px;line-height:2000%;} html>body div.bsap_1239321 a.adhere{width:298px;height:248px;} div.bsap_1239321 img.s{height:0;width:0;}div#bsap_1239321 {width:100%;display:block;} div#bsap_1239321 a{width:300px;} div#bsap_1239321 a img{padding:0;} div#bsap_1239321 a em{font-style:normal;} div#bsap_1239321 a{display:block;font-size:11px;color:#888;font-family:verdana,sans-serif;margin:0 4px 10px 0;text-align:center;text-decoration:none;overflow:hidden;} div#bsap_1239321 img{border:0;clear:right;} div#bsap_1239321 a.adhere{color:#666;font-weight:bold;font-size:12px;border:1px solid #ccc;background:#e7e7e7;text-align:center;} div#bsap_1239321 a.adhere:hover{border:1px solid #999;background:#ddd;color:#333;} div#bsap_1239321 a.adhere{width:300px;height:250px;line-height:2000%;} html>body div#bsap_1239321 a.adhere{width:298px;height:248px;} div#bsap_1239321 img.s{height:0;width:0;}
http://pnu-club.com/imported/2010/01/1028.jpg (http://www.wix.com/WixDemo/create-free?utm_campaign=ma_spoongraphics&experiment_id=spoongraphics2)
Part one of the mini-series covered the creation of the Flying Bat Ghost (http://www.blog.spoongraphics.co.uk/tutorials/monster-character-series-part-1-flying-bat-ghost), now we'll take a look at the Dumb Blue Sucker Monster! Again, using mostly the basic tools and shapes making the tutorial suitable for beginners to Illustrator.
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
Launch up Adobe Illustrator, select the Rounded Rectangle Tool and draw a shape as shown. Use the cursor keys to adjust the roundness of the corners to give almost circular ends.
http://pnu-club.com/imported/mising.jpg
We don't need the bottom half, so create a rectangle to cover the area to chop off. Select both the shapes and use the Substract From Shape Area option from the Pathfinder Window and click Expand.
http://pnu-club.com/imported/mising.jpg
Use the Circle Tool to create an ellipse for use as the sucker part of the monster. Align these two shapes centrally.
Use the Pathfinder Tool to Add To Shape Area, and Expand. This merges the objects together into a complete shape.
http://pnu-club.com/imported/mising.jpg
Continuing with the Circle Tool draw a large circle as an eye, copy and paste in front (CTRL + F) then scale down whilst holding shift and alt. Repeat this again and fill the final circle with black. Use the same process to create the second eye.
Remember this character is quite dumb so creating different sized eyes both wide open will express a brainless, vacant stare.
http://pnu-club.com/imported/mising.jpg
To further enhance his characteristics create a curved line for use as the mouth using either the Pen or Pencil tool; a wobbly shaped mouth expresses confusion which is perfect for this character. Add a thick red stroke to this line to simulate the lips, and add rounded edges by checking the Round Cap icon.
http://pnu-club.com/imported/mising.jpg
Copy and Paste this line but give a much thinner, black stroke to make the mouth opening.
http://pnu-club.com/imported/mising.jpg
Create small tabs with the rounded rectangle for use as the teeth. Make duplicates of these and position them equally across the mouth, rotating each one slightly to follow the curvature of the line.� Use CTRL/CMD + [ and CTRL/CMD + ] to alter the order of the objects to make the black stroke the front most object, hiding the top half of the teeth underneath it.
http://pnu-club.com/imported/mising.jpg
Bring in some colour by adding a blue fill to the body shape. Copy and Paste this shape, but exchange the fill and stroke to a dark blue stroke aligned to the inside of the object.
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
Thickening the strokes on the eyes gives more definition, enabling them to stand out.
http://pnu-club.com/imported/mising.jpg
Copy and Paste Behind (CTRL + B) the eyes and add a dark blue stroke to the outside of the circles.
http://pnu-club.com/imported/mising.jpg
Repeat this process with the red mouth line, paste behind and change the stroke to a thick blue outline.
http://pnu-club.com/imported/mising.jpg
Give more definition to the sucker part of the monster by adding a subtle shadow. Draw a blue ellipse with the Circle Tool.
http://pnu-club.com/imported/mising.jpg
Create a slightly larger ellipse as a tool to remove an area of the underlying circle. Use the Substract From Shape Area tool and Expand to leave a thin crescent shape.
http://pnu-club.com/imported/mising.jpg
Finally add some small circular highlights in the monsters eyes to give a glazed appearance.
http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
Subscribe (http://feeds.feedburner.com/SpoonGraphics) or check back soon to put some of these techniques into practice, and learn a couple of new tricks on the next monster character
Borna66
01-27-2010, 02:06 PM
Last week I introduced Frankenspoon (http://www.blog.spoongraphics.co.uk/freebies/hes-alive-free-frankenspoon-flat-pack-toy), a downloadable flat pack toy inspired by the likes of the Readymech (http://readymech.fwis.com/) characters by Fwis (http://www.fwis.com/). In this post I’ll be going back through the stages of his creation, starting with an idea floating around in my brain, to a rough pencil sketch, to drawing up in Adobe Illustrator and finally bringing to life in three dimensions!
http://pnu-club.com/imported/mising.jpg
I’ll not go into the step by step details of every tool use (I would be here until next year!), but rather outline the stages of Frankenspoon’s creation which can be implemented into creating your own flat pack toy.
Get started by developing a character, or modify one of your existing characters into a rough three dimensional sketch. Bear in mind at this stage the character will need to be split up into the front, sides and top portions so keeping your ideas simple will make things easier in the long run.
With your ideas on your desired outcome complete, start working on how the three dimensional object will de-construct into a flat net, and where the folds will need placing in order for the character to be assembled. It sometimes helps here to create some mock-up cubes out of paper and draw on the rough outlines of your character, then flatten the model to use as a base for the digital reproduction.
With Halloween coming up soon I just had to create some kind of monster for my toy, I started a couple of sketches which soon developed into Frankenspoon!
http://pnu-club.com/imported/mising.jpg
The next stage is to plan out the illustration of your character in more detail. Here, I spent a little more time sketching out the facial feature of Frankenspoon, which was scanned in to use as a guide.
http://pnu-club.com/imported/mising.jpg
With your sketches scanned, place your character profile onto a layer in Adobe Illustrator and reduce the transparency. Use the Pen Tool to trace the pencil lines, and in some cases make complete shapes such as the mouth.
http://pnu-club.com/imported/mising.jpg
To give more impact to your illustration, create a brush to produce the effect of a pen’s varying thicknesses in its stroke. Do this by drawing a circle (hold shift), then with the Direct Selection Tool drag an outermost point horizontally (hold shift again) away from the circle. In the Brushes window click the ‘New Brush’ icon, choose ‘New Art Brush’ from the list, change the colorization to Tints in the next window and click OK
.http://pnu-club.com/imported/mising.jpg
http://pnu-club.com/imported/mising.jpg
Flip the shape horizontally and set this as a new brush, now you have the choice of ‘fat to thin’ or ‘thin to fat’ strokes. Apply these brushes to the lines you create with the pen tool and adjust the stroke weights to suit.
If, like Frankenspoon your character is symmetrical, remember you only have to only draw up half of his face then copy and flip these shapes horizontally to draw up the other half.
http://pnu-club.com/imported/mising.jpg
Continue using this technique to draw up the whole front panel of your design, use a box as a guide to keep your drawing within the overall dimensions.
http://pnu-club.com/imported/mising.jpg
Begin introducing life into your character by creating blocks of base colours, then build up on these with smaller shapes of darker and lighter tones to simulate the highlights and shadows and thus adding depth to the illustration. Remember to Keep these blocks of colour underneath your main sketch lines by altering the stacking order (CTRL/CMD + ] and CTRL/CMD + [). For more information on this technique take a look at my previous Pirate Tutorial (http://www.blog.spoongraphics.co.uk/uncategorized/create-a-vector-pirate-cartoon-character-from-a-hand-drawn-sketch).
On Frankenspoon, I also change the colour of some of the detailing lines to blend in with the overall colour scheme, and to allow the more definitive lines to stand out in black.
http://pnu-club.com/imported/mising.jpg
Frankenspoon’s Corduroy trousers are created by placing down a block of dark brown base colour. Then the strips of light brown are added by drawing a vertical line with a thin stroke, this is then duplicated and moved horizontally to the opposite side of the brown block, finally with both lines selected the Blend Tool (Object > Blend > Blend Options / Object > Blend > Make) is used to fill in the additional stripes.
http://pnu-club.com/imported/mising.jpg
With the front panel complete, it’s time to move onto the sides and back of the net. Duplicate your guide box and move into position across the artboard (Use your Maths head to work out the X and Y positions or Hit ENTER, then type the width of your panel into the horizontal box to butt it up next to the previous panel)
Continue tracing your sketches and adding features to the side and back of the net. Some parts can be extended to flow smoothly around the body of the character such as his shirt and belt.
http://pnu-club.com/imported/mising.jpg
Paying close attention to your original plan, work out where to add the top and bottom panels for your net. Remember to ensure you make the width of the side panels the same as the height of the top and bottom so that they match up when folded together.
In my case, I also added an additional strip of hair to the top panel which overhangs the front panel when the model is assembled.
http://pnu-club.com/imported/mising.jpg
Next up, draw up the arms of the character and colour with the same techniques as previously. To create an arm with graphics on both sides, use the same outline for front and rear then butt them together to enable them to fold over against a straight edge.
http://pnu-club.com/imported/mising.jpg
As you can see from my version, my plan for the folding of the arms meant I had to rearrange the position of the bottom flap. Measurements were taken to allow the arms to fold inwards, then back out of the side of the character through cut-out slots. A much simpler design could include totally separate arms that are glued on afterwards.
http://pnu-club.com/imported/mising.jpg
Add flaps to the net to allow for its construction. These flaps will need positioning between any two sides that will come into contact when the model is folded to allow gluing or sticking.
http://pnu-club.com/imported/mising.jpg
The flaps are created by drawing a basic rectangle, then using the Direct Selection Tool select two corner points from a long edge. Go to Object > Transform > Scale and enter 80% to create an Isosceles Trapezoid. Tapering in the outer edges will help prevent interference between the tabs when folded together. Fill these Trapezoids with a matching colour to the artwork to blend them in.
http://pnu-club.com/imported/mising.jpg (http://www.blog.spoongraphics.co.uk/wp-content/uploads/2007/10/15.gif)
Distinguish your folds and cuts using your own personal key, for example a fold may be a dotted green line while a cut is a solid magenta line. Using the Scissors tool is helpful here to split up the stroked shapes into individual lines.
Keep your strokes thin and subtle enough not to ruin the overall design, but enough for the end user to see how to assemble the model.
http://pnu-club.com/imported/mising.jpg
Add your final notes and instructions to your net to ensure any numpty will manage to construct it, bear in mind your design should be simple enough not to need a complete instruction manual to go with it!
http://pnu-club.com/imported/mising.jpg
Finally, position your net into an A4 or Letter sized sheet to allow anyone with a standard desktop printer to download and make your model. Add any additional branding to the left over areas of the page, such as the name of your character, your logo, name and web address
http://pnu-club.com/imported/mising.jpg (http://www.blog.spoongraphics.co.uk/wp-content/uploads/freebies/Frankenspoon_A4.pdf)
Borna66
01-27-2010, 02:07 PM
producers of horror films.
http://pnu-club.com/imported/mising.jpg
www.twistedmonkeystudios.com (http://www.twistedmonkeystudios.com/)
Ingredients :
Paper and pencil.
Scanner.
Photoshop.
Illustrator.
Silhouette (http://www.silhouetteonline.com/) (a plug-in for Illustrator).
Basic concepts of Photoshop and Illustrator.
A lot of patience.
Optional : Digitizer tablet.
Briefing
The first thing to do is to know our client. This is why we have a tool called Briefing (http://www.sosfactory.com/blog/articles/freelancing/the-briefing/), which is a series of key questions to assist you in understanding the company and its requirements. Nonetheless, it can be done in a more or less formal way.
In this case we’re going to design a character for a horror movies producer. The requirement was a monkey as the mascot, the catch being that it was not to be your typical nice monkey. So we came up with the idea of making its clothes include a straight jacket and for it to have a knife with blood… lots of blood! It had to look nice, yet intriguing at the same time.
Traditional Drawing and Photoshop Retouches
I always advice you to start any design the traditional way, with a paper and pencil, especially if it’s an illustration. As good as your Wacom tablet (http://www.wacom.com/) may be, it’ll never be as accurate as a conventional pencil.
Traditional Drawing. The image at the bottom left is my pencil sketch, I commence drawing with a red pencil, and when I’m satisfied with the results I remark the lines with a graphite pencil (bottom right). As you may notice, it is more of a sketch than a finished drawing. Unfortunately my line quality isn’t as good as some comics professionals, but fret not about that because this is why we have a computer! The important thing is to have the concepts well assimilated (http://www.sosfactory.com/blog/how-to/mascot-design/mascot-design-for-websites/), and to apply them to the character we want to design.
http://pnu-club.com/imported/mising.jpg
Traditional drawing on the left, photoshop retouches on the right.
Photoshop Retouches. When I get something decent as a start point, I scan it to Photoshop and start to move things around, play with the facial expressions, the pose and various other elements of the design … until I get something I like (image below).
Take a look at how the character evolves during the process. If you don’t have a very clear perception of what you want to do it’s always better to start with just about anything and then retouch it until you get what you’re looking for. And don’t get disheartened if you can’t get it at the first attempt, it’s common for such a thing to happen.
http://pnu-club.com/imported/mising.jpg
Evolution of the personality of our character http://pnu-club.com/imported/2010/01/172.gif
Cleaning and Inking in Photoshop
Cleaning. I already have the base for the character, now with my digitizer tablet I start to clean the sketch in Photoshop, assigning different line weights as I go on (explanation below).
http://pnu-club.com/imported/mising.jpg
Cleaning with the digitizer tablet on the left, Inking with Photoshop on the right
Inking. The next step is to ink our character (above right image), the first thing is that it’s critical to use a very high resolution (5000×5000 pixels) for several reasons :
It’s more comfortable to work with.
If later on in the process we decide to reduce the design, smaller mistakes wont be visible.
If the work is the same, preferably let’s do it at a higher resolution so it is print ready.
While vectorizing, the design would acquire accurate lines.
We have 3 types of lines (take a look to the final inking below) :
Contour : the bigger lines.
Area delimitators : for instance, the inferior limit of the jacket, medium thickness lines.
Internal lines : the lines that mark the cheek, they are the most thin ones.
Transition lines : they start as the contour and then get in to the design. We start by making it thick and then thiner as it progresses, as noticed on the line in the chin.
What we shouldn’t do :
Make shadows with lines: it would merely make the design messy.
Create extremely thick lines without any variation in thickness.
Have internal lines too long: the purpose of these lines is to mark volume, you have to create them in a subtle way. It is meant to serve as a guide for when you color.
Draw straight lines : if you look closely, all the lines are slightly curved.
Have small areas: ensure that your volumes are as big as possible, otherwise when the time comes to color you wont have sufficient space and it will end up staying flat.
http://pnu-club.com/imported/mising.jpg
Final inking, it’s very important to modulate the lines correctly.
To get the final inking we have various options:
If you’re a drawing professional the best thing to do is to use your pencil lines, then simply clean them up in Photoshop. VIDEO TUTORIAL: Photoshop digital inking 1 (http://www.sosfactory.com/blog/how-to/videotutorial-digital-inking-with-photoshop/)
If like me, your hand-drawn lines are not very good, we ink the sketch with Photoshop’s vector tools. VIDEO TUTORIAL:Photoshop digital inking 2 (http://www.sosfactory.com/blog/how-to/advanced-digital-drawing-photoshop-videotutorial/), if you’re not well versed with the pen tool it would be advisable to take a loot at this tutorial on Photoshop basic digital drawing (http://www.sosfactory.com/blog/how-to/photoshop-tutorial-digital-drawing/).
Vectorizing with Silhouette for Illustrator
The first thing you need is the plug-in itself, Silhouette (http://www.silhouetteonline.com/) for Illustrator, you can download Silhouette here (http://www.silhouetteonline.com/silhouette/download.php3). On successfully downloading, decompress it with Winzip (http://www.winzip.com/) and put the file "SilhouettePlugIn.aip" in the plugins folder of Illustrator. Once inside the program you only need to make the silhouette palette visible (Window > Show Shilouette tool settings).
Then save your design from within Photoshop to the TIFF format (without transparency) and open it in Illustrator.
Then download the VIDEO TUTORIAL where I explain how to vectorize with Silhouette (http://www.sosnewbie.com/videotutorials/vectorizar-shilouette.wmv). Here is a screenshot of the parameters I use :
http://pnu-club.com/imported/mising.jpg
Now that we have our design vectorized we can edit it until the lines are perfect. I normally add a contour from Illustrator to give a sensation of balance to the design.
*** Note: when you add a contour though Photoshop it ends up rounding the borders, this doesn’t respect the angular details while Illustrator does. Depending on the sensation you wish to give your design you can use one or the other.
*** Note 2: I’m sure by now you’d be wondering … why have I used Photoshop to ink the bitmaps only to vectorize it later? Wouldn’t it have been better to use Illustrator from the get go? Thruthfully, it’s a personal choice, and here are the reasons for mine :
I personally find inking in Photoshop more comfortable and quick, Illustrator exhausts me.
If you have a digitizer tablet when using bitmaps you can paint or erase the lines by hand, which saves you a lot of time in the long run.
Asigning plain colors, gradient and volumes
Plain colors. Now that we have our vector inking, if you take a look the options in Silhouette, they are chosen to give us a black silhouette, and a bunch of white pieces on top. Now we only have to fill each white area with the color we want, I usually use medium tones, not too dark or too light. Here’s the color palette I’ve used. (http://www.sosnewbie.com/videotutorials/colors.zip)
http://pnu-club.com/imported/mising.jpg
Plain colors
Adding gradients. We have to create gradients of at least two differentiable colors, one dark and one light, but not extremely contrasting because we’ll add lights and shades later on. For now don’t pay too much attention to the gradient direction, we’re just choosing the color tones, later on we’ll orientate them to give coherence to the illumination.
http://pnu-club.com/imported/mising.jpg
Gradient colors
Cutting the areas. As you have seen the gradient areas are too ample to get good illumination effects. So we have to cut these big areas in to smaller volumes (take a look to the image below).
Later we retouch the gradient colors to try to get a coherent illumination. There’s a basic thumb rule that’s very important : next to a dark color there’s always a light color.
I’ve prepared a small VIDEO TUTORIAL to show you how it’s done, download it here (http://www.sosnewbie.com/videotutorials/cortes.wmv).
http://pnu-club.com/imported/mising.jpg
Gradient colors with the areas cut in to smaller volumes
Adding shadows and lights
Shadows. We’ll create a layer and set its blend mode to Multiply. This way we have all the shadow vectors grouped together. IMPORTANT : if you make the shadows in the Normal blend mode you’ll have to adjust the vectors a lot so you don’t cover the black lines, this is why we use the Multiply blend mode. This mode makes the layer transparent on top of the black color.
We simply pick a similar color (sometimes I use gradient colors as well) to the one in the background and we make small vectors to mark the areas in the shadows.
http://pnu-club.com/imported/mising.jpg
Animation so you appreciate the shadows.
Lights. In this case it’s not essential to use different layer modes, although you can always use the < strong >Screen</STRONG> blend mode to get lighter tones. Observe the animation below, first I make a soft illumination and later I add some strong light retouches in order to reinforce the contours.
http://pnu-club.com/imported/mising.jpg
Final Retouches
Now we only need to add blood in industrial quantities. For this I used the free Gomedia vectors (http://www.gomedia.us/arsenal/freestuff.php)(if you use them in your design do put a link back to their site, you have to be thankful right!). The blood is added in a layer above all the others, but below the right eye, in the Multiply blend mode.
http://pnu-club.com/imported/mising.jpg
www.twistedmonkeystudios.com (http://www.twistedmonkeystudios.com/)
Observe that in the post I link to other tutorials or artices that cover the different phases of the process. Although I know that in such a complex tutorial I might have forgotten to explain quite a handful of concepts, if you do still somehow have any doubt just comment it, I’ll try to answer it as soon as I can and I’ll add it to the tutorial
Borna66
01-27-2010, 02:08 PM
STEP ONE
Using the Rectangle Tool, draw out a rectangle. Hold down Shift to make the rectangle proportional. Choose any color for the fill. You don't need a stroke color.
http://pnu-club.com/imported/mising.jpg
STEP TWO
Using the Ellipse Tool, we need to draw out ellipses representing the numbers (1-6) on each side of the dice. For example, let's start with the number 6. Draw out 6 ellipses as follows:
http://pnu-club.com/imported/mising.jpg
STEP THREE
Select all 6 ellipses and then drag them to the Symbols window. If you don't see your Symbols window go to Window > Symbols.
http://pnu-club.com/imported/mising.jpg
STEP FOUR
Do the same thing for the other remaining numbers on the dice. You should have 6 symbols, one representing a number on each side of the dice.
http://pnu-club.com/imported/mising.jpg
Notice that I deleted the ellipses on the actual rectangle. I don't need them anymore because I've created symbols for them, which will be used during the 3d process.
STEP FIVE
Let's make the rectangle 3d now. Select the rectangle using the Selection tool (the black arrow) and then go to Effect > 3D > Extrude and Bevel. Apply the following settings but DO NOT click Ok yet. The "Extrude Depth" setting will vary depending on how big or small your rectangle is. Keep in mind you can check off the "Preview" option to see your settings in action.
http://pnu-club.com/imported/mising.jpg
STEP SIX
Now choose the "Map Art" option. Here's where the symbols come into play. The very first surface area should be the front right side of the dice. I chose the number 5 symbol to place on the surface. Also, check off the "Shade Artwork" option so the symbol is shaded.
http://pnu-club.com/imported/mising.jpg
STEP SEVEN
Add the number 4 symbol to the front left surface and the number 6 symbol to the top surface. Click Ok to apply the Map Art settings and then click Ok again to apply the 3d Extrude and Bevel settings. You should have the following:
http://pnu-club.com/imported/mising.jpg
You got yourself a 3d dice!
Would you like to change the color of the dice? It's easy! With the dice selected, go to the Appearance window. If you don't see your Appearance window, go to Window > Appearance. Select the Fill option and then click on a swatch color of your choice. There you go, you changed the color of the dice!
http://pnu-club.com/imported/mising.jpg
Go have some fun rolling
Borna66
01-27-2010, 02:08 PM
When using paragraph text, the Justify option is available within the Paragraph window as seen below. To access the Paragraph window, go to Window > Type > Paragraph and while your text is selected, click the "Justify all lines" option. You should get the following:
http://pnu-club.com/imported/mising.jpg
But let's say that from the beginning we wanted to manipulate the text and add some style to it. To do this, select the text and chose Type > Create Outlines as shown below:
http://pnu-club.com/imported/mising.jpg
Then make sure you ungroup the letters by going to Object > Ungroup. You could work with each letter individually now if you wanted to. Let's say I wanted to add a brush stroke to all of my letters to stylize the text a bit more. To do that I selected all my letters and then clicked on a brush in the Brushes window. Here's what I have so far:
http://pnu-club.com/imported/mising.jpg
So how would I justify the text manually from here? Here's how!
STEP ONE
Select the last letter from the first and second lines of text. In the example we're using, that would be the letter "e" in Jacorre and the letter "o" in Studio. Then choose "Horizontal Align Right" in the Align window. If you don't see your Align window go to Window > Align.
http://pnu-club.com/imported/mising.jpg
STEP TWO
Now select all the letters that you want to justify. In the example we're using, that would be the letters for "Jacorre". Then choose "Horizontal Distribute Space " in the Align window. Again, if you don't see your Align window go to Window > Align. You should have the following result:
http://pnu-club.com/imported/mising.jpg
Now you know how to justify text manually! Enjoy!
Related Tutorials
Borna66
01-27-2010, 02:09 PM
http://pnu-club.com/imported/mising.jpg (http://bp2.blogger.com/_ZkO0uD8DlQA/Rzi71DRs7rI/AAAAAAAACoY/CTTJwarOJQA/s1600-h/Pudsy-Bear+large+thumb.jpg)Hey There
It is Children In Need (http://www.bbc.co.uk/pudsey/index.shtml) on Friday, one of the biggest fund raising events in Britian, and I decided, to improve me Illustrator skills to copy the ever famous Pudsey Bear, my final version show right. This is the traditional Pudsey that has long been a favourite of mine. Not the new fangled one that the BBC (http://ww.bbc.co.uk/) is using the year. If you visit the Children In Need (http://www.bbc.co.uk/pudsey/index.shtml) site you can view their new logo.
All this tutorial will use it he basic tools within Illustrator. It could take quite a while depending on you skills. But remember this. Even if it looks rubbish it is still good practice. All the images you see below are click able to see there full versions.
The plan is to draw the outline by hand using a fine stroke. Duplicate this layer, add the fill and then add the stroke. This is necessary since the logo has some open edges and this is the most simple way to do it.
Step 1) The first step is to create your canvas. I like a nice big canvas so chose a size that is suitable. Name and Save your work before you move on.
http://pnu-club.com/imported/mising.jpg (http://bp1.blogger.com/_ZkO0uD8DlQA/RziwgzRs7pI/AAAAAAAACoI/I7UDLuHOPOA/s1600-h/Picture+2.png)
Step 2) Open up the Pudsey bear logo. I've used the one below as my starting point.
http://pnu-club.com/imported/mising.jpg (http://www.nottinghamshire.gov.uk/pudsey175.jpg)
Step 3) Begin by drawing the head. Use the ellipse tool (l) to draw a circle with a 1 stroke. The using the Selection Tool (V) squash the head every so slightly be moving down the top point.
http://pnu-club.com/imported/mising.jpg (http://bp0.blogger.com/_ZkO0uD8DlQA/RziwWjRs7jI/AAAAAAAACnY/tQP1z84CQm4/s1600-h/Picture+3.png)
Step 4) Bring out the path tool by pressing P or using the icon. Draw and ear in the following shape. Over lap the edges ever so slightly. The edges will be removed in the next step.
http://pnu-club.com/imported/mising.jpg (http://bp1.blogger.com/_ZkO0uD8DlQA/RziwWzRs7kI/AAAAAAAACng/L7D1bTPMzQs/s1600-h/Picture+4.png)
Step 5) We are now going to use the Pathfinder menu. Open this from Window > Pathfinder. The path finder pallet enables you to join paths together into one complete path. Using this menu press the Add Shape Area (the furthers left). Then click expand. Make sure you have both paths selected.
http://pnu-club.com/imported/mising.jpg (http://bp3.blogger.com/_ZkO0uD8DlQA/RziwXTRs7lI/AAAAAAAACno/2pZQfNMDv_0/s1600-h/Picture+5.png)
Step 6) Repeat this step to draw the second ear. You can either draw it by hand, or undo, and copy and paste the first ear path. If you have copied and pasted, select the new path, right click > Transform > Reflect > Vertical.
http://pnu-club.com/imported/mising.jpg (http://bp3.blogger.com/_ZkO0uD8DlQA/RziwYTRs7mI/AAAAAAAACnw/YOe20E4CMVU/s1600-h/Picture+6.png)
Step 7) Moving on. Select the path tool again and draw the inner ear shape. Make sure the path is closed by clicking on the first path point when you have completed the shape. I reccommend doing the straight line first.
http://pnu-club.com/imported/mising.jpg (http://bp2.blogger.com/_ZkO0uD8DlQA/RziwZDRs7nI/AAAAAAAACn4/FPO6J_KGQdw/s1600-h/Picture+7.png)
Step 8) Do this the right ear. You can, if you want, copy > paste > reflect.
http://pnu-club.com/imported/mising.jpg (http://bp2.blogger.com/_ZkO0uD8DlQA/RziwKDRs7eI/AAAAAAAACmw/JLQSJl6m9fY/s1600-h/Picture+8.png)
Step 9) Step nine and ten becomes a little tricky. Use the path tool once again, to draw the scarf. Make sure you have included the small details in the bow. Go over the line around the head. Do no close this path, yet.
http://pnu-club.com/imported/mising.jpg (http://bp3.blogger.com/_ZkO0uD8DlQA/RziwKTRs7fI/AAAAAAAACm4/KlZBJwJ7mx8/s1600-h/Picture+9.png)
Step 10) To close the path, so it is easier to colour, first select the head shape. Copy and paste this onto the art board. You should have two copied. Align this new layer using the selection pointer (black arrow, V). In the pallet menu find the first head shape. It should be at the bottom. Click the empty space by the eye to lock the path, then click the eye to make it invisible.
With this new layer (it should look just like before). Select the path tool again and click very close, on the exiting path, to the scarf. This is to add another point. Do this on both sides. See the image below for an example. Then using the Direct Selection Tool (A) delete all the points until you end up with something that looks like the image below.
Ideally the points/ends should be closer together. Move the points about until they are very close and then join them together using the Object > Path > Join. Select the first option if prompted. If you are successful you should have a complete path for the headscarf.
http://pnu-club.com/imported/mising.jpg (http://bp3.blogger.com/_ZkO0uD8DlQA/RziwKTRs7gI/AAAAAAAACnA/VK3Rf7ZIhy8/s1600-h/Picture+10.png)
Step 11) Make the head visible again and remove the lock.
http://pnu-club.com/imported/mising.jpg (http://bp0.blogger.com/_ZkO0uD8DlQA/RziwKjRs7hI/AAAAAAAACnI/jZOIFWLL6SU/s1600-h/Picture+11.png)
Step 12) Add in an eye using the Ellipse tool once more. Use Selection Tool (V) to adjust the position and shape. Add an eyebrow (not shown below).
http://pnu-club.com/imported/mising.jpg (http://bp1.blogger.com/_ZkO0uD8DlQA/RziwKzRs7iI/AAAAAAAACnQ/73W8gtmMOK8/s1600-h/Picture+12.png)
Step 13) Use the Polygon tool to draw the nose. Use the up and down keys to change the amount of sides before releasing the mouse. Draw in the the mouth using the path tool.
http://pnu-club.com/imported/mising.jpg (http://bp2.blogger.com/_ZkO0uD8DlQA/Rziv-DRs7ZI/AAAAAAAACmI/cHiI9gOTJRg/s1600-h/Picture+13.png)
Step 14) Moving onto the body. Lock the head so you don't inadvertently make any changes. Use the ellipse tool once more to draw a circle and slightly squash it. I've done this on a new layer for ease of use later on.
http://pnu-club.com/imported/mising.jpg (http://bp3.blogger.com/_ZkO0uD8DlQA/Rziv-TRs7aI/AAAAAAAACmQ/N_cnV96vNzc/s1600-h/Picture+14.png)
Step 15) This is sot of two steps in one, because I forgot to take a picture when producing the tutorial. Using the pen tool once more, draw the rough shape of the legs. Follow the original image closely. This is mostly the side of the arms and legs. Notice the random bump that is present in the arms. Copy and paste this new path to the other side. Use the path finder tools to make this one whole path. Take your time. The more time take the better the image.
When you are done you should have a bear that looks like the below image.
http://pnu-club.com/imported/mising.jpg (http://bp0.blogger.com/_ZkO0uD8DlQA/Rziv-jRs7bI/AAAAAAAACmY/rhFm2OXtwWw/s1600-h/Picture+15.png)
Step 16) Draw in the rest of the arms with the path tool.
http://pnu-club.com/imported/mising.jpg (http://bp3.blogger.com/_ZkO0uD8DlQA/Rziv_TRs7cI/AAAAAAAACmg/Mir4IdaIglA/s1600-h/Picture+16.png)
Step 17) Finish off the body with the two ellipses for the feet and the curve to mark his belly.
http://pnu-club.com/imported/mising.jpg (http://bp1.blogger.com/_ZkO0uD8DlQA/Rziv_zRs7dI/AAAAAAAACmo/ip7h3NKfOE4/s1600-h/Picture+17.png)
Step 18) Finish off the shape by drawing in the buttons. The shape is now done.
http://pnu-club.com/imported/mising.jpg (http://bp0.blogger.com/_ZkO0uD8DlQA/RzivxjRs7UI/AAAAAAAAClg/Hr8Nlb0l-nc/s1600-h/Picture+18.png)
Step 19) We are now going to colour in the bear. Copy the layers (i've named them). Lock the top layers so they cannot be changed. Hide the top layers. These will be used later for the outline.
http://pnu-club.com/imported/mising.jpg (http://bp2.blogger.com/_ZkO0uD8DlQA/RzivyDRs7VI/AAAAAAAAClo/Jr9zT8c42cE/s1600-h/Picture+19.png)
Step 20) With the bottom layers. Remove the stroke and add a fill. The colour I have used is RGB #FFE412.
http://pnu-club.com/imported/mising.jpg (http://bp0.blogger.com/_ZkO0uD8DlQA/RzivyjRs7WI/AAAAAAAAClw/SccrmeVUzG4/s1600-h/Picture+20.png)
Step 21) Do this for the rest of the body adding in the colour values as necessary. Remove by pressing delete the lines that are not needed. You should have an image that looks like this.
http://pnu-club.com/imported/mising.jpg (http://bp2.blogger.com/_ZkO0uD8DlQA/RzivzDRs7XI/AAAAAAAACl4/5BOzy3KubFI/s1600-h/Picture+21.png)
Step 22) A bit of detail at this stage. Add the white highlights to the layer using the ellipse tool.
http://pnu-club.com/imported/mising.jpg (http://bp3.blogger.com/_ZkO0uD8DlQA/RzivzTRs7YI/AAAAAAAACmA/XsAXsDTaesA/s1600-h/Picture+22.png)
Step 23) We now want to create a very thick outline. Lock and hide the coloured layers you have just been working on. Unlock and show the layers that will be used as the outline. Press Ctrl/Cmd + A to select all of the paths. Use the Stroke menu (Window > Stroke) to increase the thickness. Have it around 4-5px. Make sure all of the edges are rounded. If you want to get to the extra options click the arrow in the top right to show the extra options.
http://pnu-club.com/imported/mising.jpg (http://bp1.blogger.com/_ZkO0uD8DlQA/RzivXzRs7PI/AAAAAAAACk4/_aiTIwziSmg/s1600-h/Picture+23.png)
Step 24) Some parts of the image is removed. To achieve this it is quite simple. Select all of the paths again. Go to Object > Path > Outline Strokes. This will make all of the stoke fill paths. Make sure you have the thickness set correctly.
Then using the eraser tool (Shift + E) erase parts of the paths. These are at the following places in the image below. I've re-shown the fill layer.
http://pnu-club.com/imported/mising.jpg (http://bp0.blogger.com/_ZkO0uD8DlQA/RzivYjRs7QI/AAAAAAAAClA/L9qbWtDPl6A/s1600-h/Picture+24.png)
Step 25) Looking good. Using the pen tool once again, have it set to the same stroke as the original outline and draw in the fur bits. I copied and pasted some of the paths to save time.
http://pnu-club.com/imported/mising.jpg (http://bp0.blogger.com/_ZkO0uD8DlQA/RzivYjRs7RI/AAAAAAAAClI/r2ssl4HhMs0/s1600-h/Picture+25.png)
Step 26) Final steps to complete. Add in two more paths for the scarf. These come out of the edges like so.
http://pnu-club.com/imported/mising.jpg (http://bp3.blogger.com/_ZkO0uD8DlQA/RzivZTRs7SI/AAAAAAAAClQ/jey6oO_j3-o/s1600-h/Picture+26.png)
Step 27) The final step is to add in the red dots. Use the ellipse tool again, with the fill set to red and draw in the circles. Copy and Paste to make sure they are the same size. Order the circles in the appropriate layer so they are underneath the lines. Use the eraser tool to remove the edges. It may be appropriate to lock some layers.
http://pnu-club.com/imported/mising.jpg (http://bp0.blogger.com/_ZkO0uD8DlQA/RzivajRs7TI/AAAAAAAAClY/WojSYZScmWU/s1600-h/Picture+27.png)
Admire your work. Looks very cool when done. The more time you take the better it will look, and more close to the original.
http://pnu-club.com/imported/mising.jpg (http://bp2.blogger.com/_ZkO0uD8DlQA/Rzi7EDRs7qI/AAAAAAAACoQ/6zDSNUH1l5g/s1600-h/Pudsy-Bear.jpg)
If you are stuck please leave a comment and I will try and help out. If you wish to donate some one to the Children In Need Fund, to help out Children who are in need (duh!) please visit this online order form (https://www.donate.bt.com/bt_form_cin.html?p_form_id=CHIN) to make your donation. Please leave me a comment if you do. Ill be donating later today (or on friday, when the show is one BBC 1
maryamgh65
02-01-2012, 12:49 PM
کاش ترجمه اینا هم میزاشتین واسه ما بی سوادا!
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