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08-21-2009, 01:09 AM
Autodesk Maya Unlimited 2008 (unlimited version)
http://photo11.yupoo.com/20070912/225240_908372789_pilhgnoc.jpg
Autodesk Maya 2008 software delivers faster, more efficient tools and workflows for creating the stunning, high-resolution characters, environments, and performances that will populate the games consoles, theater screens, and televisions of the future.
New and Enhanced Modeling Tools and Workflows
Maya 2008 introduces considerable performance improvements and a number of new features that will make modeling workflows significantly more efficient. The Maya Mesh Smooth workflow, for instance, has been dramatically streamlined: You can now preview a smoothed mesh while editing the mesh cage—with superb performance, particularly on multiprocessor workstations. Other much-requested workflow enhancements include the ability to position objects along a curve, replace objects within a scene, and convert instances to objects.
Additionally, a new Slide Edge feature—as well as significant enhancements to Booleans, Bevel, Bridge, Reduce, and other tools—let you model more efficiently. Maya 2008 also delivers two new selection management features: X-Ray selection highlighting and the ability to “pick walk” edge loops.
Faster, More Accurate Viewport / Hardware Rendering
Truly WYSIWYG interactive previews are several steps closer now that the Maya hardware rendering engine supports layered textures, multiple UV sets, negative lighting, and object space normal maps. Not only does this improve preview fidelity when using the High Quality renderer in the interactive viewport, it allows a greater range of effects to be rendered to final output using the Maya hardware renderer. Moreover, accelerated draw and selection performance, together with more efficient updating of UI elements, facilitates level editing and speeds overall workflows.
Support for DirectX HLSL Shaders
With Maya you can effectively create and display sophisticated looks for content destined for the next-generation game consoles. In particular, native support for DirectX® HLSL shaders (in addition to the existing CgFX support), can let you work with assets in the viewport and see them as they will be seen on the target console.
Nondestructive Skin Editing
Animators and animation technical directors usually find it necessary to work iteratively on their rigged characters. Maya 2008 can streamline iterative skinning workflows by enabling you to modify the skeleton of a bound character, without having to rebind it after, thus preserving any work done after the skeleton was bound. This process is supported through new tools for inserting, moving, deleting, connecting, and disconnecting joints on a bound skeleton, as well as support for multiple bind poses.
API Enhancements
Game developers can now more easily write high-performance hardware shading plug-ins for Maya using the new API for hardware shaders. This API includes native support for OpenGL® and DirectX® shaders, built-in support for shader parameters, and direct access to the Maya rendering cache. Also, a new constraints API can allow plug-in developers to write their own animation constraint nodes and commands derived from the underlying Maya constraint node and command architecture. This makes it easier to write custom constraints and have them interact with the rest of Maya in a manner similar to built-in constraints.
mental ray 3.6 Core
Maya 2008 uses the latest mental ray® 3.6 core, a release that boasts dramatic performance improvements in the translation of polygon meshes and instances for rendering, as well as for IPR (Interactive Photorealistic Rendering) startup. Additionally, particle types previously supported only in the Maya Hardware renderer can now be rendered in mental ray, eliminating the need to combine outputs from multiple renderers.
Expanded Platform Support
Support for Windows Vista™ operating system has been added, enabling customers to take advantage of the performance capabilities of this recent technology.
__________________________________________________ _____
Maya 2,008 official in September 2007 officially issued. This is the Maya 2008 related briefings.
Using Autodesk ® Maya ® software build 2,008 extraordinary 3D effects. The latest version for the production of high-resolution incredible role, the environment and role play provides a faster, more efficient tools and workflow, including high-resolution model for the production of new features and skin for the role of structures and new nondestructive editing workflow. Maya 2008 also lets game developers more efficient production and for a new generation of game consoles that tip the results. In addition, Autodesk will also continue to strengthen these advantages, and by increasing the scalability of the software and continue to provide the entertainment industry than any other 3D package more platform support to the establishment of a Maya digital content production process ideal software.
Major features and improvements:
* The new and improved modeling tools and workflow
Maya 2008 introduction of a significant performance improvements and many new features that significantly enhance the workflow modeling efficiency. For example, the Maya workflow grid smoothing won major improvements: You can now edit mesh skeleton while smoothing preview grid - superior performance, especially in multi-processor workstations. Other users welcomed by the work process improvements including along the curve of positioning objects, the replacement of objects and scenes with the use of functional objects for conversion.
In addition, the new Slide Edge function - and Booleans, wand, Bridge, and other tools Reduce the significant improvements - allow you to a more efficient model. Maya 2008 also offers the choice of two new management features: X-Ray-choice and significant "pick walk" - circulatory function
* Faster, more accurate window / rendering hardware
Now, as Maya hardware rendering engine supports layered texture, teams of UV, negative lights and objects in space law to the map, thus making the real "WYSIWYG" interactive preview proximity of steps. When using the population as interactive rendering of high-quality, which can not only enhance preview fidelity, but also allows the use of the Maya rendering hardware broader effects play up to the final output. In addition, accelerated graphics and select Properties and user interface elements together more efficiently update, level editors can promote and accelerate the overall workflow.
* DirectX HLSL materials
Maya 2008 you can efficiently produced and used in the new generation of game consoles that tip the results. In particular, DirectX ® HLSL local support material (and the existing CgFX support) can handle your window materials, and to target on the console as in the same watch them.
* Non-destructive editing skin
Animators and animation technical director usually found it necessary in their structures on the role of iterative work. Maya 2008 iteration skin now improved workflow, which allows you to modify the bundled role of the skeleton, without changes in the re-bound, thus avoiding bundled in the skeleton after any work. This process is through the bundled bones insert, move, delete, and disconnect the joints connecting the new tools and a variety of bundled gesture of support achieved.
* Improved API
Game developers can now use the new material API hardware, and easier to prepare for the Maya plug-colored high-performance hardware. This API includes material on OpenGL and DirectX local support, built-in support material parameters, and can directly visit Maya rendering cache. In addition, the new plug-bound API allows developers from the basic Maya bound nodes and command structure to prepare their own animation bound nodes and orders. This makes it easier to prepare since the definition of restraint, and to allow them to the built-in constraints similar to the way other parts of Maya and interactive.
* Mental ray 3.6 kernel
Maya 2008 to use the latest mental ray 3.6 kernel, this version can be converted to polygon mesh used for rendering and significantly improve performance, and enhance IPR (Interactive realistic rendering) Starting Performance. In addition, just before the Maya rendering hardware support for the types of particles can now be conducted in mental ray rendering, which eliminates the combination of a number of rendering output needs.
* Extended Platform Support
The addition of Windows Vista ™ operating system support, so that you can use this latest technologies with better performance.
__________________________________________________ ______________
Autodesk Maya Unlimited 2008 Unlimited version
http://photo5.yupoo.com/20070912/224027_1417669224.jpg
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________________________________________
Maya 2008 Features (video demonstration of the new)
http://pdjm03.mofile.com/p/1/2007/9/12/RE/RE3UWR20P5_205.gif
New Polygon Modeling and nCloth Wind Features
Autodesk® Maya® 2008 provides new and enhanced tools for both the high-level manipulation and component-level editing of polygon models. This video will introduce you to the software’s new Smooth Mesh workflow, which has been significantly streamlined thanks to new, high-performance preview capabilities. You’ll also learn how to take advantage of the new Slide Edge feature and become acquainted with the enhancements made to other polygon editing features such as Pick Walk (for edge loops) and the Keep Faces Together option. Finally, you’ll see a demonstration of the improved dynamic wind features for Maya nCloth, including Wind Shadow Distance, Air Push Distance, and Wind Noise.
http://download.autodesk.com/us/maya...8_modeling.mov (http://download.autodesk.com/us/maya/videos/Maya_2008_modeling.mov)
http://pdjm03.mofile.com/p/1/2007/9/12/TW/TWSYCP28EJ_205.gif
Non-Destructive Skin Editing
Animators and animation technical directors often need to work iteratively on their rigged characters. Maya 2008 now streamlines iterative skinning workflows by enabling you to modify the skeleton of a bound character, without having to rebind it after, thus preserving any work done after the skeleton was bound. This video will familiarize you with new tools for inserting and moving joints on a bound skeleton, as well as X-ray Joints. Plus, you’ll learn how to take advantage of the newly added support for multiple bind poses. Also included in this video is a look at the new Maya Artisan brush hotkeys, which enable you to quickly manipulate geometry as you work by toggling between Push/Pull/Smooth and Add/Remove, as well as by inverting the values you’re painting.
http://download.autodesk.com/us/maya...kinWeights.mov (http://download.autodesk.com/us/maya/videos/Maya2008-TP-Rigging_SkinWeights.mov)
http://pdjm03.mofile.com/p/1/2007/9/12/FN/FN1DR7EW6O_205.gif
Enhanced Character Rigging Workflow
This video shows you how to quickly correct unwanted spikes and other anomalies in smooth skin weighting on a bound character using the new Smooth Skin Weights operation. You’ll also see how the new X-ray Joints option and Copy Weights can help you to set up your characters faster and more efficiently.
The demo also includes a look at the new Maya Artisan brush hotkeys. These allow you to toggle between Push/Pull/Smooth and Add/Remove, as well as to invert the values you’re painting as you work—enabling you to keep focus on your model when sculpting or painting attribute values.
http://download.autodesk.com/us/maya...8_copySkin.mov (http://download.autodesk.com/us/maya/videos/Maya_2008_copySkin.mov)
http://pdjm03.mofile.com/p/1/2007/9/12/W9/W94NRNVWAU_205.gif
Maya nCloth: Enhanced Wind Model
As the first Maya module built on Autodesk’s new Nucleus technology, Maya nCloth lets you quickly direct and control your cloth and other material simulations in entirely new ways. This video introduces you to nCloth’s improved wind model, which now supports wind shadowing—the effect wherein cloth will not be blown by wind on the opposite side of the character or when it is sheltered by another object. You’ll also see a demonstration of how to use the Air Push Distance feature and the new lift model.
http://download.autodesk.com/us/maya...8_Ncloth-a.mov (http://download.autodesk.com/us/maya/videos/Maya_2008_Ncloth-a.mov)
http://pdjm03.mofile.com/p/1/2007/9/12/WN/WNUC40I5FF_205.gif
Maya nCloth with a Fast-Moving Object
As the first Maya module built on Autodesk’s new Nucleus technology, Maya nCloth lets you quickly direct and control your cloth and other material simulations in entirely new ways. This video demonstrates an efficient workflow for creating nCloth on fast-moving objects. You’ll also get an overview of the time-saving nCloth presets new in Maya 2008. Finally, you’ll learn how to take advantage of nCloth Cache Blending and Painting to quickly achieve your desired result.
http://download.autodesk.com/us/maya...8_nCloth-b.mov (http://download.autodesk.com/us/maya/videos/Maya_2008_nCloth-b.mov)
http://photo11.yupoo.com/20070912/225240_908372789_pilhgnoc.jpg
Autodesk Maya 2008 software delivers faster, more efficient tools and workflows for creating the stunning, high-resolution characters, environments, and performances that will populate the games consoles, theater screens, and televisions of the future.
New and Enhanced Modeling Tools and Workflows
Maya 2008 introduces considerable performance improvements and a number of new features that will make modeling workflows significantly more efficient. The Maya Mesh Smooth workflow, for instance, has been dramatically streamlined: You can now preview a smoothed mesh while editing the mesh cage—with superb performance, particularly on multiprocessor workstations. Other much-requested workflow enhancements include the ability to position objects along a curve, replace objects within a scene, and convert instances to objects.
Additionally, a new Slide Edge feature—as well as significant enhancements to Booleans, Bevel, Bridge, Reduce, and other tools—let you model more efficiently. Maya 2008 also delivers two new selection management features: X-Ray selection highlighting and the ability to “pick walk” edge loops.
Faster, More Accurate Viewport / Hardware Rendering
Truly WYSIWYG interactive previews are several steps closer now that the Maya hardware rendering engine supports layered textures, multiple UV sets, negative lighting, and object space normal maps. Not only does this improve preview fidelity when using the High Quality renderer in the interactive viewport, it allows a greater range of effects to be rendered to final output using the Maya hardware renderer. Moreover, accelerated draw and selection performance, together with more efficient updating of UI elements, facilitates level editing and speeds overall workflows.
Support for DirectX HLSL Shaders
With Maya you can effectively create and display sophisticated looks for content destined for the next-generation game consoles. In particular, native support for DirectX® HLSL shaders (in addition to the existing CgFX support), can let you work with assets in the viewport and see them as they will be seen on the target console.
Nondestructive Skin Editing
Animators and animation technical directors usually find it necessary to work iteratively on their rigged characters. Maya 2008 can streamline iterative skinning workflows by enabling you to modify the skeleton of a bound character, without having to rebind it after, thus preserving any work done after the skeleton was bound. This process is supported through new tools for inserting, moving, deleting, connecting, and disconnecting joints on a bound skeleton, as well as support for multiple bind poses.
API Enhancements
Game developers can now more easily write high-performance hardware shading plug-ins for Maya using the new API for hardware shaders. This API includes native support for OpenGL® and DirectX® shaders, built-in support for shader parameters, and direct access to the Maya rendering cache. Also, a new constraints API can allow plug-in developers to write their own animation constraint nodes and commands derived from the underlying Maya constraint node and command architecture. This makes it easier to write custom constraints and have them interact with the rest of Maya in a manner similar to built-in constraints.
mental ray 3.6 Core
Maya 2008 uses the latest mental ray® 3.6 core, a release that boasts dramatic performance improvements in the translation of polygon meshes and instances for rendering, as well as for IPR (Interactive Photorealistic Rendering) startup. Additionally, particle types previously supported only in the Maya Hardware renderer can now be rendered in mental ray, eliminating the need to combine outputs from multiple renderers.
Expanded Platform Support
Support for Windows Vista™ operating system has been added, enabling customers to take advantage of the performance capabilities of this recent technology.
__________________________________________________ _____
Maya 2,008 official in September 2007 officially issued. This is the Maya 2008 related briefings.
Using Autodesk ® Maya ® software build 2,008 extraordinary 3D effects. The latest version for the production of high-resolution incredible role, the environment and role play provides a faster, more efficient tools and workflow, including high-resolution model for the production of new features and skin for the role of structures and new nondestructive editing workflow. Maya 2008 also lets game developers more efficient production and for a new generation of game consoles that tip the results. In addition, Autodesk will also continue to strengthen these advantages, and by increasing the scalability of the software and continue to provide the entertainment industry than any other 3D package more platform support to the establishment of a Maya digital content production process ideal software.
Major features and improvements:
* The new and improved modeling tools and workflow
Maya 2008 introduction of a significant performance improvements and many new features that significantly enhance the workflow modeling efficiency. For example, the Maya workflow grid smoothing won major improvements: You can now edit mesh skeleton while smoothing preview grid - superior performance, especially in multi-processor workstations. Other users welcomed by the work process improvements including along the curve of positioning objects, the replacement of objects and scenes with the use of functional objects for conversion.
In addition, the new Slide Edge function - and Booleans, wand, Bridge, and other tools Reduce the significant improvements - allow you to a more efficient model. Maya 2008 also offers the choice of two new management features: X-Ray-choice and significant "pick walk" - circulatory function
* Faster, more accurate window / rendering hardware
Now, as Maya hardware rendering engine supports layered texture, teams of UV, negative lights and objects in space law to the map, thus making the real "WYSIWYG" interactive preview proximity of steps. When using the population as interactive rendering of high-quality, which can not only enhance preview fidelity, but also allows the use of the Maya rendering hardware broader effects play up to the final output. In addition, accelerated graphics and select Properties and user interface elements together more efficiently update, level editors can promote and accelerate the overall workflow.
* DirectX HLSL materials
Maya 2008 you can efficiently produced and used in the new generation of game consoles that tip the results. In particular, DirectX ® HLSL local support material (and the existing CgFX support) can handle your window materials, and to target on the console as in the same watch them.
* Non-destructive editing skin
Animators and animation technical director usually found it necessary in their structures on the role of iterative work. Maya 2008 iteration skin now improved workflow, which allows you to modify the bundled role of the skeleton, without changes in the re-bound, thus avoiding bundled in the skeleton after any work. This process is through the bundled bones insert, move, delete, and disconnect the joints connecting the new tools and a variety of bundled gesture of support achieved.
* Improved API
Game developers can now use the new material API hardware, and easier to prepare for the Maya plug-colored high-performance hardware. This API includes material on OpenGL and DirectX local support, built-in support material parameters, and can directly visit Maya rendering cache. In addition, the new plug-bound API allows developers from the basic Maya bound nodes and command structure to prepare their own animation bound nodes and orders. This makes it easier to prepare since the definition of restraint, and to allow them to the built-in constraints similar to the way other parts of Maya and interactive.
* Mental ray 3.6 kernel
Maya 2008 to use the latest mental ray 3.6 kernel, this version can be converted to polygon mesh used for rendering and significantly improve performance, and enhance IPR (Interactive realistic rendering) Starting Performance. In addition, just before the Maya rendering hardware support for the types of particles can now be conducted in mental ray rendering, which eliminates the combination of a number of rendering output needs.
* Extended Platform Support
The addition of Windows Vista ™ operating system support, so that you can use this latest technologies with better performance.
__________________________________________________ ______________
Autodesk Maya Unlimited 2008 Unlimited version
http://photo5.yupoo.com/20070912/224027_1417669224.jpg
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________________________________________
Maya 2008 Features (video demonstration of the new)
http://pdjm03.mofile.com/p/1/2007/9/12/RE/RE3UWR20P5_205.gif
New Polygon Modeling and nCloth Wind Features
Autodesk® Maya® 2008 provides new and enhanced tools for both the high-level manipulation and component-level editing of polygon models. This video will introduce you to the software’s new Smooth Mesh workflow, which has been significantly streamlined thanks to new, high-performance preview capabilities. You’ll also learn how to take advantage of the new Slide Edge feature and become acquainted with the enhancements made to other polygon editing features such as Pick Walk (for edge loops) and the Keep Faces Together option. Finally, you’ll see a demonstration of the improved dynamic wind features for Maya nCloth, including Wind Shadow Distance, Air Push Distance, and Wind Noise.
http://download.autodesk.com/us/maya...8_modeling.mov (http://download.autodesk.com/us/maya/videos/Maya_2008_modeling.mov)
http://pdjm03.mofile.com/p/1/2007/9/12/TW/TWSYCP28EJ_205.gif
Non-Destructive Skin Editing
Animators and animation technical directors often need to work iteratively on their rigged characters. Maya 2008 now streamlines iterative skinning workflows by enabling you to modify the skeleton of a bound character, without having to rebind it after, thus preserving any work done after the skeleton was bound. This video will familiarize you with new tools for inserting and moving joints on a bound skeleton, as well as X-ray Joints. Plus, you’ll learn how to take advantage of the newly added support for multiple bind poses. Also included in this video is a look at the new Maya Artisan brush hotkeys, which enable you to quickly manipulate geometry as you work by toggling between Push/Pull/Smooth and Add/Remove, as well as by inverting the values you’re painting.
http://download.autodesk.com/us/maya...kinWeights.mov (http://download.autodesk.com/us/maya/videos/Maya2008-TP-Rigging_SkinWeights.mov)
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Enhanced Character Rigging Workflow
This video shows you how to quickly correct unwanted spikes and other anomalies in smooth skin weighting on a bound character using the new Smooth Skin Weights operation. You’ll also see how the new X-ray Joints option and Copy Weights can help you to set up your characters faster and more efficiently.
The demo also includes a look at the new Maya Artisan brush hotkeys. These allow you to toggle between Push/Pull/Smooth and Add/Remove, as well as to invert the values you’re painting as you work—enabling you to keep focus on your model when sculpting or painting attribute values.
http://download.autodesk.com/us/maya...8_copySkin.mov (http://download.autodesk.com/us/maya/videos/Maya_2008_copySkin.mov)
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Maya nCloth: Enhanced Wind Model
As the first Maya module built on Autodesk’s new Nucleus technology, Maya nCloth lets you quickly direct and control your cloth and other material simulations in entirely new ways. This video introduces you to nCloth’s improved wind model, which now supports wind shadowing—the effect wherein cloth will not be blown by wind on the opposite side of the character or when it is sheltered by another object. You’ll also see a demonstration of how to use the Air Push Distance feature and the new lift model.
http://download.autodesk.com/us/maya...8_Ncloth-a.mov (http://download.autodesk.com/us/maya/videos/Maya_2008_Ncloth-a.mov)
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Maya nCloth with a Fast-Moving Object
As the first Maya module built on Autodesk’s new Nucleus technology, Maya nCloth lets you quickly direct and control your cloth and other material simulations in entirely new ways. This video demonstrates an efficient workflow for creating nCloth on fast-moving objects. You’ll also get an overview of the time-saving nCloth presets new in Maya 2008. Finally, you’ll learn how to take advantage of nCloth Cache Blending and Painting to quickly achieve your desired result.
http://download.autodesk.com/us/maya...8_nCloth-b.mov (http://download.autodesk.com/us/maya/videos/Maya_2008_nCloth-b.mov)